Screenshots

General discussion for players of Oolite.

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Thargoid
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Re: Screenshots

Post by Thargoid »

1.76 and 1.78 and onward are the stable releases (or plan for, in the second case) with 1.77 and 1.79 the test releases (with 1.76.x and 1.78.x bugfix stable releases). Basically as you describe it.

Hence we're due 1.77 as a test release, with all the lovely new stuff in it which has been reported in the Progress thread, and which me and several other OXP writers have beta'd. Hence things like the new exhausts will be in 1.77 when it comes out, but after that it'll be (I would expect) a focus on fixing bugs identified rather than introducing new stuff (like we had before 1.76).

What you said is correct, but I'd point out the current version is 1.76.1 ( a stable release) and the next will be 1.77 (a test release), hence it'll have new stuff opportunities.
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Re: Screenshots

Post by Commander McLane »

To clarify some more: the current trunk will one day become version 1.77, which will not be a "stable" version, but a test version, just like all versions between 1.65 and 1.76.

As soon as 1.77 is released, the "virtual" version number of the trunk will be raised to 1.78.<rev number>, and at some point when the developers deem it ready will become version 1.78.

So, the 1.77.xxxx you have seen so far are not version 1.77. There is no such thing as version 1.77 yet, there's only trunk revisions which will finally result in version 1.77. The so-called "1.77.xxxx" and "1.77.yyyy" are incremental steps towards version 1.77. That's how it has always been for any previous version.
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Re: Screenshots

Post by Diziet Sma »

Ahh.. ok.. thanks for the clarification. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Eric Walch »

Commander McLane wrote:
To clarify some more: the current trunk will one day become version 1.77
It used to be this way, but the intention is to change the numbering in future in the way Thargoid describes above. Odd numbers will be trunk versions and even numbers will be release versions in future. This avoids confusion between trunk 1.77 and a release with the same number. Trunk 1.77 will be released as 1.78. (Whenever that may happen. :roll: )

The main goal for this change is of cause to reach the magical version 2.00 twice as fast.... :wink:
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Re: Screenshots

Post by Diziet Sma »

So I was right in the first place.. :lol:

Thanks for the re-clarification! :mrgreen:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Cody »

Outbound from Celaqula main with a holdful of furs, headed for Dawbern's Scheme. Despite its close proximity to the sun, this rock hermit is offering 98/t for furs.

Image

The new drive-flares look really good! Even missiles look much the better for them!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by pagroove »

Epic Epic new fx and screenshots :D :shock: 8) :lol: :) :twisted:
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Re: Screenshots

Post by Wildeblood »

El Viejo wrote:
Outbound from Celaqula main
That is an excellent planet texture.
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Re: Screenshots

Post by Apollo11 »

Hi all,

Thanks for certificating new versions naming scheme guys! :D


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Re: Screenshots

Post by pagroove »

My attempt at an Oolite 'box art shot'. This is 100% in game. (not trying to recreate the BBC Box exactly but it comes close). For 100% we nee a white Corriolis Station like on the Box.

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Re: Screenshots

Post by Wolfwood »

Very nice! :)

But...
pagroove wrote:
This is 100% in game.
...you have that logo flying around in your game as well? :o
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Re: Screenshots

Post by pagroove »

..you have that logo flying around in your game as well?
You're right :D 90% then. I pasted the logo in the image to make it look a bit like the Box of the Beep version.
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Re: Screenshots

Post by Cody »

I've been trying, on and off, to get a certain external view angle - but I cannot get it right. This is the vanilla 'Rear Right' external view of my alt Cobra III. What I'm after is to rotate that view a little, and to move it slightly above the ship (it's hard to explain) - can anyone give me a rough set of numbers to play with?

These are the vanilla "Rear Right View" numbers:

Code: Select all

				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "247.4874 15.0 -247.4874";
All I really understand in that lot is the distance, which is fine for this dumb pilot.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Zieman »

Viewpoint is placed ~247,5 oometers right, 15 oometers above and ~247,5 oometers behind the ship.
And view orientation (where that viewpoint's line of sight points at) is rotated (yaw left) 45 degrees around Y-axis to point towards a point 15 oometers above ship center.
...and keep it under lightspeed!

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Re: Screenshots

Post by Zieman »

El Viejo wrote:
What I'm after is to rotate that view a little, and to move it slightly above the ship (it's hard to explain) - can anyone give me a rough set of numbers to play with?
To move the viewpoint (more) above the ship, just increase the number "15.0" in

Code: Select all

            view_position = "247.4874 15.0 -247.4874";
.
How would you like to rotate the view?
...and keep it under lightspeed!

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