Missing system

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CaptSolo
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Re: late parcel

Post by CaptSolo »

El Viejo wrote:
Might as well use this thread: had a little problem with a parcel contract - needless to say, I failed to meet the deadline!
I see you've gotten yourself back on the other side of The Great Rift.
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Cody
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Re: Missing system

Post by Cody »

Yeah! A certain Bixeabxe Zaetar, erstwhile pilot of the Cobra Mk III Dewey's Writhing Agent VI, became another ideal victim... ho-hum!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Commander McLane
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Re: Missing system

Post by Commander McLane »

cim wrote:
Commander McLane wrote:
cim wrote:
Should be fixed in r5547, so long as you don't spend too long travelling from the witchpoint to the station.
This get me curious: which effect does the time spent since creating the current system (I guess that's the point of it) have on this bug and its fixture?
Now that the contracts are created when the player enters the system, it's obviously impossible to guarantee that by the time they arrive at the main station the contracts will still be possible to achieve. The bug (as opposed to the symptom) was that there wasn't extra time given for the clock not yet having adjusted on shipWillExitWitchspace, so if you made a long jump into a system, the contracts might be expiring before you reached the station normally.
:!: Ah! I was thinking of the Missing system bug that started this thread, and couldn't quite understand how this would be affected by the time spent in your current system. :mrgreen:
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Cody
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Re: Missing system

Post by Cody »

Commander McLane wrote:
Ah! I was thinking of the Missing system bug that started this thread...
<chortles> My fault, I fear... I should maybe have started a new thread for the parcel bug.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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