Progress

General discussion for players of Oolite.

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Tichy
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Re: Progress

Post by Tichy »

cim wrote:
If there was a single standard engine style across the entire game+OXPs then I could probably do something with it, but with the variety that's out there, a trail-style exhaust is much more practical.
Why not having more than one type of exhaust, with the trail style as the default, and the others available for the OXPs?

(And a vapour trail for my flying teapot? :mrgreen: )
Last edited by Tichy on Sun Nov 25, 2012 10:55 am, edited 2 times in total.
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Diziet Sma
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Re: Progress

Post by Diziet Sma »

3 or 4 types ought to cover most of the ships out there, I'm thinking..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Progress

Post by cim »

Submersible has provided new and considerably improved laser and exhaust textures, which are now in trunk.
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Image
Their exhaust texture is so good, it even works on the aft view!
Image
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Tichy
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Re: Progress

Post by Tichy »

cim wrote:
Submersible has provided new and considerably improved laser and exhaust textures, which are now in trunk.
Their exhaust texture is so good, it even works on the aft view!
Impressive!! O_O
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Re: Progress

Post by Shipbuilder »

The new exhausts are a great improvement. :D
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Re: Progress

Post by Thargoid »

They look very nice for a fast ship moving along, but for a slow ship or for one which isn't going so fast they look a little odd (very distinctive and thin * shape but with 8 "arms"). For example spawn one of my HammerHeads and inspect the exhausts).

I may need to work on the HammerHead exhaust positioning a bit if it stays in, but even on a small ship going at a low speed it looks a bit odd.
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Re: Progress

Post by Commander McLane »

Thargoid wrote:
They look very nice for a fast ship moving along, but for a slow ship or for one which isn't going so fast they look a little odd (very distinctive and thin * shape but with 8 "arms"). For example spawn one of my HammerHeads and inspect the exhausts).
The test case for a slow ship would be the Generation Ship. Also, a test case for huge diameters.
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Re: Progress

Post by Thargoid »

Indeed. I've tweaked the Hammerhead and it looks OK now (as the HH engine shape actually matches the exhaust shape now, by fluke). That and adjusting the shipdata entry to make the jets as long as possible. There it now looks acceptable I think.

However on a Generation ship there is basically no exhaust at all, just a blue star-shape made of thin blue lines. It looks very strange - you can't even see it at all until you get up close then it is a bit weird, see below.

Overall I like the new texture, but the shaping of the exhaust trail now is showing up deficiencies for some ships.

Image

For reference, same under 1.76.1

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Re: Progress

Post by cim »

Try r5545 - I've put a backing layer back in.

The texture looks a little grainy on an exhaust as big as a generation ship's, but that's probably unavoidable.
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Re: Progress

Post by Thargoid »

It looks better on the Gen Ship, although there is a weird interaction between the backing and the jet which makes it look like a swirly time-tunnel from some angles. But it's an improvement, and for me preferential to where we were with 1.76.1.

Looks OK on the HammerHead too, although I will need to adjust the widths (again) as it now leaks out the side of the model exhaust ducting as I'd doubled the number of jets before and split them.
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Re: Progress

Post by Cody »

The new drive flares are looking good here... even the one-eyed Lord Effingham approves!
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Re: Progress

Post by Diziet Sma »

Agreed.. and after years of hearing "Nope, lasers and plumes simply can't be improved.." it's very pleasant indeed..

(yes, I know it probably took a lot of groundwork being laid over the years to make it possible.. :mrgreen: )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Progress

Post by JensAyton »

Diziet Sma wrote:
Agreed.. and after years of hearing "Nope, lasers and plumes simply can't be improved.."
Eh? Citation needed.
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Re: Progress

Post by Diziet Sma »

Ok.. I may be wrong, I often am.. and I'm not about to go looking now (gone 2.30am and I'm gonna go crash out) but I'm sure I recall many times requests were made to improve lasers and/or plumes and the answer was always 'no' or 'no can do'.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Progress

Post by Disembodied »

Commander McLane wrote:
The test case for a slow ship would be the Generation Ship. Also, a test case for huge diameters.
It's arguable that Generation Ships shouldn't have any engine flares at all. I've always imagined them as being accelerated up to a cruising speed of some percentage of c, using reaction-mass engines, and if they can travel under constant acceleration then they wouldn't really be Generation Ships. They'd have some sort of rocket flare as they decelerated (over a long period of time) towards their destination, I suppose, but they'd probably also have an enormous solar sail/parachute too ...

Of course, it's possible that they can use the same sort of non-Newtonian drive as standard Oolite ships, without the Torus and of course without the capacity to make a wormhole - but if Generation Ship engine flares are proving a pain, they could just be removed altogether.

Alternatively, ignoring the physics: rather than one big engine, maybe the solution would be to go for a whole array of small engines?
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