Much better then what we have now cim. Being able to change the colour on the plumes is another feature that has been requested from time to time. Is that a possibility without too much effort.cim wrote:They turn out to be surprisingly tricky to get looking good.
I'm tempted to cheat and just not show the player's own drive plumes on the internal view, or at least seriously reduce their opacity when viewed from that angle.
Laser beam(s) - not like in the classical Elite
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Re: Laser beam(s) - not like in the classical Elite
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(Gold Medal Award, Zzap!64 May 1985).
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Re: Laser beam(s) - not like in the classical Elite
Changing the base colour would be straightforward enough to add. However, the colour changes - bluer as they go further from the source, redder and more transparent under injectors, etc. - would be much harder to add OXP control for, and that probably limits the usable base colours somewhat.Gimi wrote:Being able to change the colour on the plumes is another feature that has been requested from time to time. Is that a possibility without too much effort.
Re: Laser beam(s) - not like in the classical Elite
Thanks for the information. In that case I would rather have the developers working on more "important" stuff.cim wrote:Changing the base colour would be straightforward enough to add. However, the colour changes - bluer as they go further from the source, redder and more transparent under injectors, etc. - would be much harder to add OXP control for, and that probably limits the usable base colours somewhat.Gimi wrote:Being able to change the colour on the plumes is another feature that has been requested from time to time. Is that a possibility without too much effort.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: Laser beam(s) - not like in the classical Elite
Agreed.. but a big YAY! to reducing opacity in the aft view.
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Re: Laser beam(s) - not like in the classical Elite
Mmm... very nice new lasers!
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Re: Laser beam(s) - not like in the classical Elite
I think they’re just there because of my paranoia about removing assets that OXPs could be relying on.Eric Walch wrote:EDIT: On adding the two files, I noticed the files galaxy256.png and stars64.png are in the Texture folder on Berlios but are not added to Oolite on the mac version. Are those two used at all?
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Re: Laser beam(s) - not like in the classical Elite
I second that.Diziet Sma wrote:Agreed.. but a big YAY! to reducing opacity in the aft view.
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Re: Laser beam(s) - not like in the classical Elite
That was not my problem. As it is now, the file is in the Texture folder of the project, also on the mac, but on the mac there is no instruction to copy it to the build. So I think it has always been in the windows build and never in the mac builds.JensAyton wrote:I think they’re just there because of my paranoia about removing assets that OXPs could be relying on.Eric Walch wrote:EDIT: On adding the two files, I noticed the files galaxy256.png and stars64.png are in the Texture folder on Berlios but are not added to Oolite on the mac version. Are those two used at all?
So, either they should also be added tho the mac version, or deleted all together to keep both versions the same. I never heard about mac bugs here, so I don't think any oxp is using them and can be removed safely.
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