I had just finished scooping a pirate I'd tangled with, and was toggling through the ASC to bring up the Station Nav-beacon, when I noticed there was another escape pod about 30km away, in a direction I hadn't been near. Thinking it might have been the trader I saw tangling with a Black Monk when I arrived in-system, I went over to pick him up. I made a pass over him, but the scoop wouldn't activate, even though I had room for several tons in the hold. Thinking I might have been a little too far away, I tried again, but still no joy.
The speed was a very close match for my Cobby, so I was able to gradually creep up on it and make absolutely sure it hit the sweet-spot, but again nothing happened. Then I realised something odd. even though I was only 150m away, I couldn't see any pod. The target reticle was empty. At that range, the pod should have stood out like canine cojones.
I gave it a couple more attempts, and then dropped back a little, got a red-lock on it, and blasted it. Nothing. So I did a dumpState and filed it in the 'too hard' basket.
Here's the log entries.. seems it can't decide if it's a metal fragment or a pod, but either way, nothing I did influenced it in the least..
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01:35:35.784 [dumpState]: State for <ShipEntity 0x15b82288>{"Metal fragment" position: (75502.8, -71731.8, 72403.6) scanClass: CLASS_NO_DRAW status: STATUS_IN_FLIGHT}:
01:35:35.784 [dumpState.entity]: Universal ID: 492
01:35:35.784 [dumpState.entity]: Scan class: CLASS_NO_DRAW
01:35:35.784 [dumpState.entity]: Status: STATUS_IN_FLIGHT
01:35:35.785 [dumpState.entity]: Position: (75502.8, -71731.8, 72403.6)
01:35:35.785 [dumpState.entity]: Orientation: (0.112118 + 0.381201i + 0.683329j - 0.612517k)
01:35:35.785 [dumpState.entity]: Distance travelled: 0
01:35:35.785 [dumpState.entity]: Energy: 20000 of 20000
01:35:35.785 [dumpState.entity]: Mass: 2.51172e-08
01:35:35.785 [dumpState.entity]: Owner: self
01:35:35.785 [dumpState.entity]: Flags: isShip, hasMoved, isSunlit
01:35:35.786 [dumpState.entity]: Collision Test Filter: 0
01:35:35.786 [dumpState.shipEntity]: Type: ecl_escape_pod_beacon
01:35:35.786 [dumpState.shipEntity]: Name: Metal fragment
01:35:35.786 [dumpState.shipEntity]: Display Name: Escape Pod
01:35:35.786 [dumpState.shipEntity]: Roles: <OORoleSet 0x180d2ac8>{[ecl_escape_pod_beacon] ecl_escape_pod_beacon}
01:35:35.787 [dumpState.shipEntity]: Primary role: ecl_escape_pod_beacon
01:35:35.787 [dumpState.shipEntity]: Script: <OOJSScript 0x17a1e060>{"ecl_escape_pod_beacon" version 1.4.1}
01:35:35.787 [dumpState.shipEntity]: Subentity count: 0
01:35:35.787 [dumpState.shipEntity]: Behaviour: BEHAVIOUR_IDLE
01:35:35.787 [dumpState.shipEntity]: Target: <none>
01:35:35.787 [dumpState.shipEntity]: Destination: (0, 0, 0)
01:35:35.788 [dumpState.shipEntity]: Other destination: (0, 0, 0)
01:35:35.788 [dumpState.shipEntity]: Waypoint count: 0
01:35:35.788 [dumpState.shipEntity]: Desired speed: 0
01:35:35.788 [dumpState.shipEntity]: Thrust: 0
01:35:35.788 [dumpState.shipEntity]: Fuel: 0
01:35:35.788 [dumpState.shipEntity]: Fuel accumulator: 1
01:35:35.789 [dumpState.shipEntity]: Missile count: 0
01:35:35.789 [dumpState.shipEntity.ai]: AI:
01:35:35.789 [dumpState.ai]: State machine name: nullAI.plist
01:35:35.789 [dumpState.ai]: Current state: GLOBAL
01:35:35.789 [dumpState.ai]: Next think time: 7718.73
01:35:35.789 [dumpState.ai]: Next think interval: 0.125
01:35:35.790 [dumpState.shipEntity]: Jink position: (0, 0, 0)
01:35:35.790 [dumpState.shipEntity]: Frustration: 0
01:35:35.790 [dumpState.shipEntity]: Success factor: 0
01:35:35.790 [dumpState.shipEntity]: Shots fired: 0
01:35:35.790 [dumpState.shipEntity]: Time since shot: 458.69
01:35:35.790 [dumpState.shipEntity]: Spawn time: 4117.71 (358.713 seconds ago)
01:35:35.791 [dumpState.shipEntity]: Beacon code: Escape Pod
01:35:35.791 [dumpState.shipEntity]: Hull temperature: 60
01:35:35.791 [dumpState.shipEntity]: Heat insulation: 0.2
01:35:35.791 [dumpState.shipEntity]: Flags: isFrangible, canFragment