Laser beam(s) - not like in the classical Elite
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- Griff
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Re: Laser beam(s) - not like in the classical Elite
wow, i think i'll just add another shocked face to the queue That looks really great, they even have a semi transparent glowy edge on them too!
Last edited by Griff on Wed Nov 21, 2012 8:51 am, edited 1 time in total.
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Re: Laser beam(s) - not like in the classical Elite
They do. I'm working on adding a bit more 'turbulence' to the beam to break up that effect.Thargoid wrote:as they look like light-sabres.
- drew
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Re: Laser beam(s) - not like in the classical Elite
Dribbly dribble!
Cheers,
Drew.
Cheers,
Drew.
Re: Laser beam(s) - not like in the classical Elite
I really don't mind. Just that my yarning for those nice lasers were getting the better of me. Keep it coming....Commander McLane wrote:Sorry to be a PITA in two threads at the same time.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
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(Gold Medal Award, Zzap!64 May 1985).
- Diziet Sma
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Re: Laser beam(s) - not like in the classical Elite
9 more hours until the next nightly is built.. <sigh>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Laser beam(s) - not like in the classical Elite
Wanders off to svn up
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- Wildeblood
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Re: Laser beam(s) - not like in the classical Elite
I think you went overboard with the turbulence. They look like a special effect from Ghostbusters.cim wrote:They do. I'm working on adding a bit more 'turbulence' to the beam to break up that effect.Thargoid wrote:as they look like light-sabres.
- Jake
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Re: Laser beam(s) - not like in the classical Elite
Hey... isn't that from someone's Homeworld 2 mod?drew wrote:
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- Eric Walch
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Re: Laser beam(s) - not like in the classical Elite
Correct, so trunk is fixed at last to how it should work. The beams are indeed invisible now. Or would it be because of:Thargoid wrote:Actually if it's a laser beam then you wouldn't see anything at all (except when it hits something).
Code: Select all
21:26:39.835 [files.notFound]: ----- WARNING: Could not find texture file "oolite-laser-blur.png".
21:26:39.838 [files.notFound]: ----- WARNING: Could not find texture file "oolite-laser-blur2.png".
PS. I will try to fix this later on for the mac compiler. (Midsummer Murder at the TV has priority at the moment)
Last edited by Eric Walch on Wed Nov 21, 2012 8:38 pm, edited 1 time in total.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Laser beam(s) - not like in the classical Elite
Hmm, works fine for me under Windows (just built it). Looks nice.
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- Commander McLane
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Re: Laser beam(s) - not like in the classical Elite
I'm smelling case sensitivity.
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Re: Laser beam(s) - not like in the classical Elite
Somebody just needs to insert the two new laser blur textures in the Xcode project.
- Eric Walch
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Re: Laser beam(s) - not like in the classical Elite
Just added it to the XCode project and I see them on the mac also. So it should be in the next mac nighties also.
Took me some time as XCode 4.x works quite different than 3.x I was used to. (and it is not something that can be added from a window computer)
EDIT: On adding the two files, I noticed the files galaxy256.png and stars64.png are in the Texture folder on Berlios but are not added to Oolite on the mac version. Are those two used at all?
Took me some time as XCode 4.x works quite different than 3.x I was used to. (and it is not something that can be added from a window computer)
No, but the windows compiler just copies everything from the texture forder into Oolite, while the mac compiler wants ever file that has to be copied into Oolite explicitly defined. (But is something that has to be done from within Xcode and can't be done by Cim)I'm smelling case sensitivity.
EDIT: On adding the two files, I noticed the files galaxy256.png and stars64.png are in the Texture folder on Berlios but are not added to Oolite on the mac version. Are those two used at all?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Laser beam(s) - not like in the classical Elite
They turn out to be surprisingly tricky to get looking good. This is the best I've got so far:El Viejo wrote:Yep... and improved drive-plumes would also get my vote!
The really big problem is getting them to look good on aft view (they look a little better in-motion, but not much)
The opacity on the external shots is turned down probably too far (they're much fainter than the old ones) - but still looks far too bright on the internal shot.
I'm tempted to cheat and just not show the player's own drive plumes on the internal view, or at least seriously reduce their opacity when viewed from that angle.
- Diziet Sma
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Re: Laser beam(s) - not like in the classical Elite
Agreed.. the effect could use toning down a little.. very nice, all the same!Wildeblood wrote:I think you went overboard with the turbulence. They look like a special effect from Ghostbusters.
Hey yeah! So that's why my memory was bugging me! I knew they looked familiar.. just couldn't place them.Jake wrote:Hey... isn't that from someone's Homeworld 2 mod?drew wrote:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied