[Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Moderators: winston, another_commander
Re: [Release] Clear HUD and Sniper Sight for Clear HUD
version 1.2.2: Talkative compass script updated with the new version from Aad-Hud.
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Update 2012-11-18 (ver. 1.3)
- From this version, the updating talkative space compass by spara is no longer included. At the moment, there are two similar enhancements Updating TSC by spara, and Detination ETA by wildeblood.
- New huds for red and docked conditions.
- Rearranged shields and energy gauges.
- Removed the additional energy/shielsd gauges from the yellow condition hud.
- Added Energy/shields gauges under the crosshair when in red condition.
- When docked, the message screen replaces the scanner
Last edited by Tichy on Mon Nov 19, 2012 6:03 am, edited 1 time in total.
- Tricky
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Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Nothing wrong with the OXP, but I can't wait a whole year for the release. Same with all the dates on the OP.Tichy wrote:Update 2013-11-18 (ver. 1.3)
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
ooops...Tricky wrote:Nothing wrong with the OXP, but I can't wait a whole year for the release. Same with all the dates on the OP.Tichy wrote:Update 2013-11-18 (ver. 1.3)
time travel... it confuses me
- Diziet Sma
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Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
You think that's bad.. try moving between parallel universes.. you have no idea how effed-up this joint is, to someone from the Culture.Tichy wrote:ooops...
time travel... it confuses me
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Ian Banks... I have it on my to-read listDiziet Sma wrote:You think that's bad.. try moving between parallel universes.. you have no idea how effed-up this joint is, to someone from the Culture.Tichy wrote:ooops...
time travel... it confuses me
- Diziet Sma
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Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Be sure to read them in their published order.. the Culture novels, at least..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Update 2012-01-12 (ver. 1.3-2)
@Diziet Sma: I just brought all the Culture novels plus Feersum Endjinn. I'm now reading this one. I like it! It reminds me of those second wave cyberpunk novels like Snow crash and Mindplayers.
- Tested with Oolite 1.77
- Better compatibility with Troomp.oxp when used with BGS
@Diziet Sma: I just brought all the Culture novels plus Feersum Endjinn. I'm now reading this one. I like it! It reminds me of those second wave cyberpunk novels like Snow crash and Mindplayers.
Last edited by Tichy on Sat Jan 12, 2013 5:34 pm, edited 1 time in total.
- Wildeblood
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Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
That comment piques my curiosity. What did you change and why?Tichy wrote:Better compatibility with Troomp.oxp.
(You might want to remove the reference to Sniper Sight from the subject line, and the broken download link.)
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
An aesthetic fix. I made the background of message_gui (and comm_log_gui) completely transparent in the hud used when docked. Otherwise, using BGS, the background of the "Value" column would be darkened.Wildeblood wrote:That comment piques my curiosity. What did you change and why?Tichy wrote:Better compatibility with Troomp.oxp.
That's sad... However, I'll remove it. Unless you let me load it on my box.com folder. In that case, I'll fix the dl link.Wildeblood wrote:(You might want to remove the reference to Sniper Sight from the subject line, and the broken download link.)
- Wildeblood
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Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
I don't mind you or anyone spreading it around, but I can't vouch for it still working. I took all my OXPs down and I'm just re-uploading them one at a time as (if) I get around to testing/fixing them for Oolite 1.77.Tichy wrote:Unless you let me load it on my box.com folder. In that case, I'll fix the dl link.
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
When I have some time, I'll test it. Meanwhile, I'll upload it and I'll add an alert saying that Snuper sight for Clear HUD is untested with the version 1.77.Wildeblood wrote:I don't mind you or anyone spreading it around, but I can't vouch for it still working. I took all my OXPs down and I'm just re-uploading them one at a time as (if) I get around to testing/fixing them for Oolite 1.77.Tichy wrote:Unless you let me load it on my box.com folder. In that case, I'll fix the dl link.
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
This HUD is well thought-out. The only thing I miss is the little red dot in the centre of the cross-hair and/or target sensitivity. I know there's a compatible version of sniper sight for this hud, but I find sniper HUD too unreliable. Auto-crosshair OXP doesn't seem to work properly with it either. So I regretfully had to pick another HUD, but I recommend it if the targeting little issue doesn't bother you.
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Thank you for the appreciation.
For target sensitivity, at first it was enabled... but I did't liked it. I found that sometimes is unreliable (I was able to hit ships when the reticle was green) and distracting. To know when I hit my target, I prefer listening to the laser sound.
However, you can enable it by changing the line "reticle_target_sensitive" in hud-yellow and hud-red.
For target sensitivity, at first it was enabled... but I did't liked it. I found that sometimes is unreliable (I was able to hit ships when the reticle was green) and distracting. To know when I hit my target, I prefer listening to the laser sound.
However, you can enable it by changing the line "reticle_target_sensitive" in hud-yellow and hud-red.
Re: [Release] Clear HUD 1.3 and Sniper Sight for Clear HUD
Thanks a lot. I did try that before but I probably did the edit in the wrong file. Now I can use it again.Tichy wrote:Thank you for the appreciation.
For target sensitivity, at first it was enabled... but I did't liked it. I found that sometimes is unreliable (I was able to hit ships when the reticle was green) and distracting. To know when I hit my target, I prefer listening to the laser sound.
However, you can enable it by changing the line "reticle_target_sensitive" in hud-yellow and hud-red.