Planetary Rotation
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- Diziet Sma
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Planetary Rotation
Not exactly a bug, but something I hadn't realised until now. I'd always assumed the main planets in Oolite rotated about a fixed axis. I took trunk5503 out for a spin today, and happened to engage the TAF to get a dawdling Moray off the scanner, and noticed the planet was rolling about like a drunken pinball.. in the space of about a minute at TAF4 I noticed at least 5 or 6 distinct shifts of rotational axis.
I was wondering if there was any particular reason for this rather bizarre behaviour, and if it is possible (or even desirable) to fix it?
I was wondering if there was any particular reason for this rather bizarre behaviour, and if it is possible (or even desirable) to fix it?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Planetary Rotation
The planet's atmosphere (cloud layer) does rotate all over the place, but as far as I can tell the planet below is fine. Until recently you might not have noticed, because the cloud layer was broken for textured planets. I'll fix that, and also tie the default rotation speed a little more closely to the planet's rotation speed.
What do people think about the planetary rotation speeds, in general, by the way? The median planetary day is about 40 minutes, which seems on the short side, if the planet can make a full revolution in the time it takes to get down a busy spacelane.
What do people think about the planetary rotation speeds, in general, by the way? The median planetary day is about 40 minutes, which seems on the short side, if the planet can make a full revolution in the time it takes to get down a busy spacelane.
- Cody
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Re: Planetary Rotation
Slower planetary rotation would be preferable for me.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
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Re: Planetary Rotation
So that's what it was.. it sure did look weird.. At least sorta matching planetary rotation would make more sense.. and I agree with EV about the speed.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Smivs
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Re: Planetary Rotation
Yeah, slower sounds good, but we'll need to be careful in case it becomes un-noticeable. At least at the moment it is clear the planets rotate, but even then you have to watch it for a few seconds to really see the rotation.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Planetary Rotation
For me it's not too bad in space, but when you have to fly flat-out in a Cobra III to keep up with the landscape at low altitude, it gets a bit strange.Smivs wrote:Yeah, slower sounds good, but we'll need to be careful in case it becomes un-noticeable. At least at the moment it is clear the planets rotate, but even then you have to watch it for a few seconds to really see the rotation.
- Commander McLane
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Re: Planetary Rotation
So perhaps about halve the rotation speed? Something in the range of between 60 and 80 minutes.
It would clearly not be a good idea to make it "realistic" with a 24-hour rotation period.
It would clearly not be a good idea to make it "realistic" with a 24-hour rotation period.
Re: Planetary Rotation
Indeed. Though, because of the way planetary rotation is calculated, some of them already have that. Probably the lower end needs speeding up too.Commander McLane wrote:It would clearly not be a good idea to make it "realistic" with a 24-hour rotation period.
I'll set it to "about 1-2 hours" for the rotation period, which at the high end is just enough to make it out visually while you watch, and at the low end still gives a noticeable turn if you look away and do something else for a few minutes.
And then I'll document all the secret planetinfo.plist parameters that I've found while working on this
- Smivs
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Re: Planetary Rotation
<Smivs looks up, interested>cim wrote:And then I'll document all the secret planetinfo.plist parameters that I've found while working on this
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Re: Planetary Rotation
rotational_velocity (and the following two)
So, if you disagree with the choice of rotation speed, just set
So, if you disagree with the choice of rotation speed, just set
rotation_speed_factor
to whatever you like.- Wildeblood
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Re: Planetary Rotation
Yeah, that would be good. There's a few of them.cim wrote:And then I'll document all the secret planetinfo.plist parameters that I've found while working on this
Um, that's not one of the secret ones. If you scroll down the page to "Custom Planet settings" you'll see it documented there.cim wrote:rotational_velocity (and the following two)
Re: Planetary Rotation
And a few more that look like they're planetinfo settings but aren't - there are a bunch of settings for the atmosphere generator, but none of them can be set from planetinfo because of the way the atmosphere is generated.Wildeblood wrote:Yeah, that would be good. There's a few of them.cim wrote:And then I'll document all the secret planetinfo.plist parameters that I've found while working on this
Um, that's not one of the secret ones. If you scroll down the page to "Custom Planet settings" you'll see it documented there.[/quote]As applied to the main planet, though, the documentation was not in the right place. But yes, the other two are more secretive.cim wrote:rotational_velocity (and the following two)