New here. 3 issues already: sound, inertia and keys

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: New here. 3 issues already: sound, inertia and keys

Post by Diziet Sma »

Svengali wrote:
Yep. We have also a small helper tool to create the mapping - [wiki]Keyconfig[/wiki].
:shock:
Very cool.. how long has that been out?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Gimbal Locke
---- E L I T E ----
---- E L I T E ----
Posts: 293
Joined: Sun Jan 08, 2012 11:32 pm
Location: Brussels
Contact:

Re: New here. 3 issues already: sound, inertia and keys

Post by Gimbal Locke »

Svengali wrote:
Gimbal Locke wrote:
My laptop has a Belgian AZERTY keyboard, to reach the numbers on the top row I need to press the "Shift" key. I tried that, but Oolite completely ignores the 1 to 8 keys on my keyboard, with or without pressing "Shift". The keypad numbers on the right (where I usually enter numbers in all other applications) also get ignored. I do need the Function Keys.
Ouch. Keycode fun.
Diziet Sma wrote:
There are programs available which can tell you the keycode for any key you press.. you could note them down and then add those values to keyconfig.plist directly, the same way the arrow and 'Home' keys are mapped.
Yep. We have also a small helper tool to create the mapping - [wiki]Keyconfig[/wiki].

@Gimbal Locke: Let me know if the tool needs some tweaks for you.
@Svengali: Thanks for your reply, but I already have a custom keyconfig.plist. The problem is that F1-F8 and 1-8 cannot be configured in keyconfig. Anyway, this is not a major problem, it does not prevent me from playing the game.
Keyconfig Tool wrote:
Please note, the F-Keys F1-F8 and Number-Keys 1-8 are used to show specific GUIs/Views and are hardcoded.
@Bothkill: Sorry for piggybacking on your post, and welcome to the forum!
User avatar
Bothkill
Above Average
Above Average
Posts: 30
Joined: Wed Nov 14, 2012 2:35 pm

Re: New here. 3 issues already: sound, inertia and keys

Post by Bothkill »

Gimbal Locke wrote:
@Bothkill: Sorry for piggybacking on your post, and welcome to the forum!
3. It's quite ok, since remapping 5-8 keys was one of my issues.

Thanks to all repliers!

1. As to the sound, thanks to your hints, I went to the sounds folder and kept playing laser.ogg and laserhit.ogg till I got the subtle difference.

2. As to the inertia, I've discovered that in the ZX Spectrum version of Elite, the rolling stops faster than pitching, which is the other way around in Oolite. I'm curious how it is in the BBC Elite (I'll try to see if I still have the BBC emulator).

I now have another question regarding the cross-hair, but I believe it's better to start a new topic on that.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: New here. 3 issues already: sound, inertia and keys

Post by Commander McLane »

Diziet Sma wrote:
Svengali wrote:
Yep. We have also a small helper tool to create the mapping - [wiki]Keyconfig[/wiki].
:shock:
Very cool.. how long has that been out?
Since February, according to when the Wiki page was created.

For Mac users, there's also the Oolite Key Mapper, which has been out since at least 2005.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: New here. 3 issues already: sound, inertia and keys

Post by Diziet Sma »

Commander McLane wrote:
For Mac users, there's also the Oolite Key Mapper, which has been out since at least 2005.
Yes, Greyman very kindly gave me a copy of the source for Oolite Key Mapper, some time ago.. I was gonna try compiling it on REALbasic for Linux, but it turns out they want almost $100 for it, so I've just the other day installed Gambas 3.x. If I can successfully port the code across, I'll be able to generate binaries for both Linux and Windows with it.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: New here. 3 issues already: sound, inertia and keys

Post by Svengali »

Commander McLane wrote:
Diziet Sma wrote:
:shock:
Very cool.. how long has that been out?
Since February, according to when the Wiki page was created.
Yep. I thought it is not necessary to create binaries - all we need is already there if these helper tools are using the browser...

The idea came when I was looking at maaarcooose OOLiteInfo.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: New here. 3 issues already: sound, inertia and keys

Post by Diziet Sma »

The browser tool is a brilliant idea.. I almost gave up on the idea of creating binaries when I saw that.. :mrgreen:

However, for the sake of the practice, (my programming skills are really really rusty) and simply to have alternatives, and fulfil the long-held hope some have had to see the Key Mapper available on all platforms, I think I'll continue with it in my spare time. I have an idea that might extend its usefulness across many different keyboards as well, not just the US/UK versions.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Post Reply