Oolite on debian
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- Mostly Harmless
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Oolite on debian
hey,
I installed the oolite-data package with apt. But there are no executables in it. where are they?
thanks in advance.
bye!
I installed the oolite-data package with apt. But there are no executables in it. where are they?
thanks in advance.
bye!
- winston
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That's because it's just a data package (it contains nothing but the data, the code is elsewhere). The data package is meant to be used in conjunction with the source package. You probably don't really want to be using it. (One thing that puzzles me - you say you installed it with 'apt' - from where?)
If you just want to play the game, download the Autopackage (the file ending in '.package'). Running the Autopackage installs the game. You can just:
sh oolite-1.52-5.x86.package
from the Terminal (or 'Run' prompt or whatever you have) to install an autopackage. (Once you have installed an Autopackage, GNOME and KDE should recognise a .package file as an installable package).
If you just want to play the game, download the Autopackage (the file ending in '.package'). Running the Autopackage installs the game. You can just:
sh oolite-1.52-5.x86.package
from the Terminal (or 'Run' prompt or whatever you have) to install an autopackage. (Once you have installed an Autopackage, GNOME and KDE should recognise a .package file as an installable package).
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- winston
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Where are you getting the package from? Where is apt finding it? We haven't built a dpkg for Oolite - you'll have to ask whoever's taken on the mantle of maintaining the dpkg - we literally have no knowledge of Oolite available via any other means but the autopackage or tarballs available at ftp.alioth.net and oolite-linux.berlios.de. If it's in Debian Sid (which is what I'd expect) they are likely not finished working on it (perhaps they are going to build a dpkg for the binaries and another dpkg for the data so they can be updated separately for minor releases).
If you use the Autopackage, it does have an uninstaller and you can also run 'oolite-update' (which uses rsync to update the game, which is far faster than downloading an entire new copy).
You may want to look at http://autopackage.org to see what autopackage is about.
If you use the Autopackage, it does have an uninstaller and you can also run 'oolite-update' (which uses rsync to update the game, which is far faster than downloading an entire new copy).
You may want to look at http://autopackage.org to see what autopackage is about.
I googled around a bit, and it looks like Oolite will be in the unfree Debian treasure-trove, but it's still under wraps, AFAICT, so maybe the data-package was given the thumbs-up and the rest will follow?
see here for example: http://lists.alioth.debian.org/pipermai ... 00013.html
see here for example: http://lists.alioth.debian.org/pipermai ... 00013.html
- winston
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Aaah. In that case, I assume they probably put the data package in first (because it's a pre-req, and they can probably use the data in 'oolite-...-data.tar.gz' on berlios with little modification). They probably have to do a bit more testing before they commit the binary part of any package (for example, they need to test the game with dependencies like whatever version of gnustep-base and gnustep-gui is in Debian right now - unless they are using a newer GUSTO release in which case only gnustep-base which will make their job much easier!)
The good news is that the Oolite-Linux nightly build machine runs Debian Sarge (although some of the dependencies I compiled, rather than using the stuff in Debian since I had a couple of small modifications, or wanted to use a later version - eg. SDL). I've not actually tried *running* Oolite on Debian - the build machine is 4,000 miles away and is any case headless!
The good news is that the Oolite-Linux nightly build machine runs Debian Sarge (although some of the dependencies I compiled, rather than using the stuff in Debian since I had a couple of small modifications, or wanted to use a later version - eg. SDL). I've not actually tried *running* Oolite on Debian - the build machine is 4,000 miles away and is any case headless!
- winston
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No. The Debian Alioth project is *totally* unconnected with me, and was named that at least a couple of years after I registered alioth.net (I did wonder when the first time I'd be confused with being involved in it would happen, and that day is May 1 2006 )Rxke wrote:alioth.debian.org ? So it comes from you, Winston?
Unfortunately for Deb, not long after I registered alioth.net, the domain squatters took alioth.org and alioth.com (presumably hoping I'd buy it from them for a hugely inflated price - they want $1990 for alioth.com - who are they trying to kid? I might offer them $2 and see if they bite).
Re: Oolite on debian
Binaries for oolite are not yet built. You can grab binaries from the Debian Games Team FTP site: ftp://pkg-games.alioth.debian.org/pub/p ... lls/ooliteGanjoe_Rood wrote:hey,
I installed the oolite-data package with apt. But there are no executables in it. where are they?
thanks in advance.
bye!
It is now officially available in Debian, but is not yet built fr other arches than powerpc.winston wrote:Where are you getting the package from? Where is apt finding it? We haven't built a dpkg for Oolite - you'll have to ask whoever's taken on the mantle of maintaining the dpkg - we literally have no knowledge of Oolite available via any other means but the autopackage or tarballs available at ftp.alioth.net and oolite-linux.berlios.de. If it's in Debian Sid (which is what I'd expect) they are likely not finished working on it (perhaps they are going to build a dpkg for the binaries and another dpkg for the data so they can be updated separately for minor releases).
The Debian Package is split in two: the oolite binary and the oolite-data binary.winston wrote:If you use the Autopackage, it does have an uninstaller and you can also run 'oolite-update' (which uses rsync to update the game, which is far faster than downloading an entire new copy).
You may want to look at http://autopackage.org to see what autopackage is about.
The update of the binary will be quite fast as the .deb package is currently 500kB.
- winston
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eddyp: I guess you're the Debian guy who's picked up this mantle
It's great to see that Oolite is getting supported in Debian.
Note the next stable version should be easier for you to package - it no longer has a dependency on GNUstep GUI and Back, it only requires Base (which will also result in a much faster install - I bet most Deb users don't have GNUstep installed!)
It's great to see that Oolite is getting supported in Debian.
Note the next stable version should be easier for you to package - it no longer has a dependency on GNUstep GUI and Back, it only requires Base (which will also result in a much faster install - I bet most Deb users don't have GNUstep installed!)
Right I have a passion for this game since I was playing it on spectrum some 12 years ago.winston wrote:eddyp: I guess you're the Debian guy who's picked up this mantle
Cool. I, for one, had to do this. lighters deps are always welcomewinston wrote:It's great to see that Oolite is getting supported in Debian.
Note the next stable version should be easier for you to package - it no longer has a dependency on GNUstep GUI and Back, it only requires Base (which will also result in a much faster install - I bet most Deb users don't have GNUstep installed!)
I have requested Giles to add me to the berlios project, but isn't there a mailing list? Or at least an announce one?
Well, there are, but not on your arch at least for the moment.Ganjoe_Rood wrote:but i won't be able to use such nice package-management-features like uninstall and updates?!
btw, there is no other package than the data available.
http://packages.debian.org/unstable/games/oolite