Zygoroids fixed a bit :)
Moderators: winston, another_commander
Zygoroids fixed a bit :)
http://www.mediafire.com/download.php?klbe237006ypikk
Hopefully this link works, there was a message about not being able to upload files, but then said it had uploaded :/ I'll give it a bash
EDIT.. Seems to work, hurrah!
EDIT.. Fixed, link updated!
EDIT..Yer, and again!
Hopefully this link works, there was a message about not being able to upload files, but then said it had uploaded :/ I'll give it a bash
EDIT.. Seems to work, hurrah!
EDIT.. Fixed, link updated!
EDIT..Yer, and again!
Last edited by ZygoUgo on Tue Jan 22, 2013 8:48 am, edited 7 times in total.
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Re: Zygoroids fixed a bit :)
Looking forward to checking them out!
One small thing though, the old "Upper-Case vs lower-case" problem that you bumped into before, is back again.. in my log I see:
It turns out the texture name has "parallax" capitalised, thus;
which Linux doesn't like.. (so far as it's concerned, "a" and "A" are not the same character) It doesn't matter which you use, but the way you reference a filename must be consistent with the way the filename is actually written.
Right.. I'm heading off to rename the texture and try again..
Edit: yep.. that one reference was the only problem.. so I'm gonna go look for some Zygoroids..
One small thing though, the old "Upper-Case vs lower-case" problem that you bumped into before, is back again.. in my log I see:
[size=150]05:23:05.013 [files.notFound]: ----- WARNING: Could not find texture file "ASTbPocmarked_norms&[color=#FF0000]p[/color]arallax.png"[/size].
It turns out the texture name has "parallax" capitalised, thus;
[size=150]ASTbPocmarked_norms&[color=#FF0000]P[/color]arallax.png[/size]
which Linux doesn't like.. (so far as it's concerned, "a" and "A" are not the same character) It doesn't matter which you use, but the way you reference a filename must be consistent with the way the filename is actually written.
Right.. I'm heading off to rename the texture and try again..
Edit: yep.. that one reference was the only problem.. so I'm gonna go look for some Zygoroids..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Zygoroids fixed a bit :)
Thankyou, fixing!
Only one new model currently, want to have a proper look at Blenders texture painting next, hopefully that will solve my issues with making ships.
EDIT..Link updated
Only one new model currently, want to have a proper look at Blenders texture painting next, hopefully that will solve my issues with making ships.
EDIT..Link updated
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Re: Zygoroids fixed a bit :)
Looks great! Got another wee problem for you though.. sorry..
Something got borked, because the shadow side is sunlit, and the sunlit side is in shadow.. (the boulders and splinters are correct, though)
Something got borked, because the shadow side is sunlit, and the sunlit side is in shadow.. (the boulders and splinters are correct, though)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Zygoroids fixed a bit :)
How very curious, don't have that problem on my system, maybe the upload got minced a bit, I'll have a look
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Re: Zygoroids fixed a bit :)
Possibly it's some kind of conflict with Orbits.oxp or Sensible Sun.oxp, both of which I'm using as well..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Zygoroids fixed a bit :)
Updated the link again, there was also an error with the new models having a p & P. I know absolutely nothing of shaders so I'm stumped as to why it appears like that :/
Try it now I've uploaded again, it was maybe the normal and parallax map not being called *shrug*
Try it now I've uploaded again, it was maybe the normal and parallax map not being called *shrug*
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Re: Zygoroids fixed a bit :)
Nope.. still seeing the shadows on the wrong side. I could have sworn I did a "dump state" command, but I don't see it in the logs. However, I did find this:
The missing texture is actually named"Ast3_normals&Parallax.PNG", so it has lowercase where the .plist calls for uppercase, and uppercase where the .plist calls for lowercase.
I also found
I'm off to see if fixing this helps, but thought I should report the current situation, anyway.
BRB
Code: Select all
07:25:26.678 [files.notFound]: ----- WARNING: Could not find texture file "AST3_normals&Parallax.png".
07:25:26.937 [script.load.notFound]: ***** Could not find a script file named griff_spawn_biggerrock_chunk.js.
I also found
specular_map = "AST3Specular.png";
where the filename is actually AST3Specular.PNGI'm off to see if fixing this helps, but thought I should report the current situation, anyway.
BRB
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Zygoroids fixed a bit :)
Lordy, where's the face-palm smiley I'll re-upload it again!, Thanks for the spot!
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Re: Zygoroids fixed a bit :)
Here you goZygoUgo wrote:Lordy, where's the face-palm smiley
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Re: Zygoroids fixed a bit :)
Well found Smivs
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Re: Zygoroids fixed a bit :)
I see you're using the Oolite deployment trial build, ZygoUgo, which is the version I use for game-play.
Could a Dev please clarify if that version of Oolite is suitable for testing OXPs? I'm not too clear on which, if any, log errors are ignored/disabled.
Could a Dev please clarify if that version of Oolite is suitable for testing OXPs? I'm not too clear on which, if any, log errors are ignored/disabled.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Zygoroids fixed a bit :)
Yep.. could only find one Zygoroid this time out (I have a couple of other OXPs installed that also mess with asteroids) but it seems to be all good now..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Zygoroids fixed a bit :)
There are some errors which won't be logged (or even be tested for) in a deployment build, and not having the debug console makes OXP testing more difficult, but any errors an OXP should be capable of generating should still get logged.El Viejo wrote:Could a Dev please clarify if that version of Oolite is suitable for testing OXPs? I'm not too clear on which, if any, log errors are ignored/disabled.
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Re: Zygoroids fixed a bit :)
Ah, thanks cim - reason I asked was I'm in test-pilot mode atm, and I had some things not working right last night, but there were no errors reported.cim wrote:There are some errors which won't be logged (or even be tested for) in a deployment build, and not having the debug console makes OXP testing more difficult, but any errors an OXP should be capable of generating should still get logged.El Viejo wrote:Could a Dev please clarify if that version of Oolite is suitable for testing OXPs? I'm not too clear on which, if any, log errors are ignored/disabled.
I switched back to the normal Oolite 1.76.1 this afternoon just to be sure, though (and things are now working right).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!