Corbeau wrote:So, when was the last time you went to Somalia or sailed around Malaysia or went to a bit less glass-and-concrete parts of South America, or just about any place where 80% of the humanity lives? Hell, when was the last time you went to Bronx?
Yes, there are guarded areas and there should be guarded areas. Like Rich Industrial systems where the biggest problem are multitudes of ships blocking your mass drive or Achenar or Sol-Van Maanen trade route in FFE. But a game of this type should be about anarchy. Teenage pimply douchebags abound? BRING 'EM ON! There are hungry pets in orbit around Isveve.
I'm aware of what goes in in the world ... and there's a huge difference between antisocial first-worlders playing a computer game, and Somali pirates. There are no bored teenagers in Cigarette boats zooming out into the Gulf of Aden and blowing up cargo ships for kicks. The people who do it (many of them, undoubtedly, teenagers) do it for money, and it's bloody dangerous. Hell, boarding a big cargo ship in a rough sea from a small, rickety boat is dangerous enough, even without the live ammunition thrown in. If it goes wrong, they can't reload. The average career length of a Somali pirate, if you're interested, is about five years, and most of them don't get to retire.
That is what real life is like: that's "realistic", for want of a better word. Adolescent nerks throwing their in-game weight about in a consequence-free environment is not realistic, and is the blight of many multiplayer games. So I'm very happy that E:D will allow me to exclude them, and I hope you have a lot of fun blowing them up!