Not any more. It used to work in the old version of pirate cove. Problem was that everybody adds custom versions op rock hermits to their system. If I add fixed rock hermits, they will stand out between those.Thargoid wrote:And the marketplace can be sorted out with the Market shipdata.plist key (if the entity is spawned as a station).
The current version of Pirate coves has no longer models in it. Therefor there is also no shipdata.plist to add a 'market' key as there was in the older versions.
And I must correct my previous message: Also the core hermits have no scan-class defined and will be added as neutral scanclass when added by anything else than the populator. I thought this bug was fixed long ago. ScanClass won't be an issue in trunk were scanClass will be read/write.
Seems adding this to the pirateCove.js script causes the Pirate Coves to use the right market commodities.plist file:
station.primaryRole = "pirate-cove"; // was rockhermit[/quote
This should already happen in the shipscript with shipSpawned. If not, that it is only fixed in my local copy. It will be in a next release.