Broken fuel scoops

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Slowdog
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Joined: Tue Nov 15, 2005 1:41 pm
Location: London

Broken fuel scoops

Post by Slowdog »

Hi there,

Got shot up and lost my fuel scoops (amongst other bits) but lived to tell the tale and dock at a tech level 12 station.
There I was offered the option to repair everything except the fuel scoops. This means I now have a wolf mark11 sans scoops which with a cargo of 20tonnes is a bit of a chocolate teapot.

This problem has happened to me before...is it a bug or am I doing something wrong..?
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Rxke
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Location: Belgium

Post by Rxke »

this seems to be a bit of a recurring problem, but you can fix it yourself, I think: open your savefile with a texteditor and look for the stuff listing your equipment:

Code: Select all

<key>extra_equipment</key>
	<dict>
		<key>EQ_ADVANCED_COMPASS</key>
		<true/>
		<key>EQ_CARGO_BAY</key>
		<true/>
		<key>EQ_DOCK_COMP</key>
		<true/>
		<key>EQ_ECM</key>
		<true/>
		<key>EQ_ENERGY_UNIT</key>
		<true/>
		<key>EQ_ESCAPE_POD</key>
		<true/>
		<key>EQ_FUEL_INJECTION</key>
		<true/>
		<key>EQ_FUEL_SCOOPS</key>
		<true/>
		<key>EQ_MULTI_TARGET</key>
		<true/>
		<key>EQ_NAVAL_ENERGY_UNIT</key>
		<true/>
		<key>EQ_NAVAL_SHIELD_BOOSTER</key>
		<true/>
		<key>EQ_SCANNER_SHOW_MISSILE_TARGET</key>
		<true/>
		<key>EQ_SHIELD_BOOSTER</key>
		<true/>
	</dict>
and if the EQ_FUEL_SCOOPS ... .... <true/> .... is missing or looks weird, just add it :D
It'd be no cheating, since you had it, right? And if you want to be super-no cheating, you could substract some money for 'repairs' from your savefile ;)
Slowdog
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Location: London

Post by Slowdog »

Much obliged...

Will dock pronto and have a go...
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aegidian
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Post by aegidian »

This is a bug - equipment that's standard issue on a ship wasn't being repaired if it had no corresponding entry in the 'optional_equipment' of the shipyard.plist entry for the ship.

Fixed for v1.65 (no revision number yet while berlios.de is down).
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