Thanks for posting guys!
@JazHaz: Ships that have fuel will leak fuel until the fuel runs dry, including the player, when fuel leak damage happens.
@Shipbuilder: The flicker of flame at long distance is the ships missiles that it just launched prior to being destroyed exploding for whatever reason. If you suspect otherwise, perhaps try and get a snapshot of the event and post it so I can have a look see.
I've never seen a named piece of wreckage. I'll try using the randomshipnames.oxp again and see what happens.
@CommanderMcLane: As I stated before the blown panels are "like_shipped" to the scarred-alloy and so are CARGO_ALLOY. Therefore the isCargo flag should be set. However, there are some strange things going on in 1.76(1.77trunk works just fine, have these issues been fixed in this version?) with this issue as when I set the bounty to zero for the blown panels, I still very rarely can get a 1.0credit bounty for something I shot when I was destroying the ship. I'll probably have to instead of like_shipping the blown panels instead make a separate entity from scratch instead and still use the model and texture from core oolite. Maybe this will solve any random names issue as well.
About the cloaked issue: Hmmm...is there any way to determine the whom? Or maybe there is an event that fires before shipTakingDamage that I can get a whom from? I'll have to do some more tests. Any ideas from the developers or scripting gurus?
Until one attempts to circumvent hurdles one doesn't know if they can be overcome. If not and the cloak works the same in 1.77 then it might be difficult to make proper shields in 1.77 as well and might make some of the reason for visual effects in 1.77 moot.
This might be a serious issue that bears scrutiny by the devs. Perhaps cloaking shouldn't block getting a whom when being attacked then? Looks like I have some major investigating to do this weekend...
Any playtest reports on this from the community at large may prove helpful as well.