ok, I am one of the old ones. I played Elite for Commodore 64. I was crazy enough to write a letter to Ian Bell and David Braben after I reached Elite status because I didn't find the postcard to enter the competition in the game box. That game changed my life and vision of videogames.
However, I never played all the several sequels. Elite was Elite for me, no Frontier or any other name. I forgot the game, and lived happily ever since...
A friend of mine told me about Oolite last summer. I downloaded it five months ago but I actually installed it only this week.
Well, I don't know how many people are behind it but I can tell it is a great work. I am afraid I'll become addicted again. I have not installed any OXP yet, I am a purist in this sense and would like to play the strict mode first. But men, my congratulations to you all, really from my heart.
I played for a few hours yesterday, and have noticed that docking manually is far easier than the original version. Those 4 flashing lights on the back wall help a lot in keeping the rotation.
While docking is easier, the AI of the dogfight is more complicated. Outmaneuvering the pirates is difficult, and the Police is almost impossible. I like that, after all I read somewhere in this forum that Oolite wants to stand apart from Elite, this is another game, not a faithful representation of the old game. I agree on that, keep going forward.
I do have a question, however. Since I am not native English I'll try to be as simple as possible to be understood.
With the standard keyconfig.plist, try that:
- keep pressed W and S at the same time, and observe the Speed gauge: it should stand still. Release both keys.
- keep pressed the cursor controls for pitch down/pitch up simultaneously, and observe the crosshairs. Release both keys.
- Do the same with roll clockwise/roll anticlockwise controls. In the last two cases you should see the crosshairs moving even when the two keys are both pressed.
Now, if you have noticed what I described and can confirm to me that the crosshairs keep moving even when two buttons that should neutralise themselves are pressed, please continue with my little experiment.
By editing the keyconfig.plist (remember to make a copy and put it into AddOns/Config/ folder) assign as follows:
Code: Select all
key_roll_left = "n";
key_roll_right = "m";
key_pitch_forward = "s";
key_pitch_back = "x";
key_yaw_left = 253; // left arrow
key_yaw_right = 252; // right arrow
key_increase_speed = 255; // up arrow
key_decrease_speed = 254; // down arrow
Press s and x simultaneously. Do crosshairs keep moving? To me, they keep moving.
Press n and m simultaneously. Do crosshairs keep moving? To me, they keep moving.
If my experience is common to you, can please someone explain to me why this is happening, and if this can be avoided? It is not a matter of keyboard, because with the standard keyconfig the letters for Speed were neutralising themselves and the bar didn't move. Also, the cursor control keys for pitch up and down in the standard keyconfig make the crosshairs move, but if assigned to Speed the same two keys neutralise themselves and the bar stands still.
Why the "movement" controls don't allow the ship's nose to stand still?
Sorry for being so verbose in my first post. I'll keep quiet in the future, promised.
I wish you good luck in these dangerous galaxies, and thank you for your attention.