OXP idea - Holographic Ship's AI Avatar
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Re: OXP idea - Holographic Ship's AI Avatar
There are different ways to achieve such a 'overlay'. All of them have their own drawbacks.
The demo JazHaz was referring to uses the HUD. As you can't attach things on the fly to HUDs it is not usable for a generic mechanism. Additionally you can't change positions via script - they are 'hardcoded' in the HUD.plist. So multiple overlays will collide. In v1.77 HUDs can display things based on equipment availability.
A alternative way is to use shaders via screen aligned quad. A script can control positions, sizes, durations etc. to display multiple overlays. Drawback is here that you need a script which spawns the entity (or in v1.77 the Visual Effect), repositions it (Frustum Culling) and passes the data (positions, size, etc.) to the shader. So it eats a fair bit of resources to create, control and finally remove it again. And it won't work for users without shader support. The Vector uses this way, but it needs to be done very careful.
And finally you could simply use a textured model positioned in front of the players nose. Same script stuff (create, control and remove). In v1.77 it will be possible to create such a thing without the problems of collisions and acting as unwanted 'extra' shield.
I guess you'll have to wait for v1.77 before a generic mechanism can be done without causing trouble.
The demo JazHaz was referring to uses the HUD. As you can't attach things on the fly to HUDs it is not usable for a generic mechanism. Additionally you can't change positions via script - they are 'hardcoded' in the HUD.plist. So multiple overlays will collide. In v1.77 HUDs can display things based on equipment availability.
A alternative way is to use shaders via screen aligned quad. A script can control positions, sizes, durations etc. to display multiple overlays. Drawback is here that you need a script which spawns the entity (or in v1.77 the Visual Effect), repositions it (Frustum Culling) and passes the data (positions, size, etc.) to the shader. So it eats a fair bit of resources to create, control and finally remove it again. And it won't work for users without shader support. The Vector uses this way, but it needs to be done very careful.
And finally you could simply use a textured model positioned in front of the players nose. Same script stuff (create, control and remove). In v1.77 it will be possible to create such a thing without the problems of collisions and acting as unwanted 'extra' shield.
I guess you'll have to wait for v1.77 before a generic mechanism can be done without causing trouble.
Re: OXP idea - Holographic Ship's AI Avatar
Love the idea! What a pity it won't come soon...
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Re: OXP idea - Holographic Ship's AI Avatar
Very nice, but—if I may say so—the characters seem a little limited. No Blue Slimy Frogs or Fierce Yellow Bug-Eyed Lobsters.
Re: OXP idea - Holographic Ship's AI Avatar
Yes. It's just a start. The framework is already running well and the piccies are more or less placeholders currently. The goal is to create 30 character pics and maybe 20 different info/notification thingies. After all they are small (128x128px). OXPs can use own piccies as well. What it will be in then end? Who knows .-)Commander McLane wrote:Very nice, but—if I may say so—the characters seem a little limited. No Blue Slimy Frogs or Fierce Yellow Bug-Eyed Lobsters.
If you or anybody else wants to work on more/better piccies for this project just give me a call.
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Re: OXP idea - Holographic Ship's AI Avatar
I'm not a piccie-man, I'm afraid. And anyway, forgive my feeble nitpicking.Svengali wrote:If you or anybody else wants to work on more/better piccies for this project just give me a call.
I'm absolutely stunned, and am looking forward to you taking Oolite to yet another new level.
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Re: OXP idea - Holographic Ship's AI Avatar
THAT is an understatement Svengali, love the look for that indeed! As for a ship's AI, has anyone considered putting their own picture in the game? What I was thinking of was a sort of Carmageddon image of the pilot up on one of the corners of the screenSvengali wrote:He, just a teaser
Or
Perhaps use such images for comms with other ships and stations?
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Re: OXP idea - Holographic Ship's AI Avatar
But you had a valid point, so I wouldn't even consider it nitpicking .-)Commander McLane wrote:And anyway, forgive my feeble nitpicking.
Yes, that's the idea.-)Geraldine wrote:Perhaps use such images for comms with other ships and stations?
I'm using overlays in ship2player comms already in Vector and the new framework will become part of the Cabal_Common_Library, because the library ships already the communication script. The next step is to make both scripts acting together .-)
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Re: OXP idea - Holographic Ship's AI Avatar
Svengali - This looks like a great piece of work that you are developing and I very much look forward to seeing it in game.
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Re: OXP idea - Holographic Ship's AI Avatar
Love the images Svengali in your teaser... looks like it could be the crew section for ones very own Oolite Serenity remake...
May I also suggest more diversity from the humanoids from hair like ginger & blonde to even more exotic florescent and veiled etc, all skin colours and some new skin colours too; cyborgs, androids, holo-projections etc and don't forget lobstoid and feline aliens too...
I wonder if a renegade Thargoid might be an interesting OXP idea?
May I also suggest more diversity from the humanoids from hair like ginger & blonde to even more exotic florescent and veiled etc, all skin colours and some new skin colours too; cyborgs, androids, holo-projections etc and don't forget lobstoid and feline aliens too...
I wonder if a renegade Thargoid might be an interesting OXP idea?
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Re: OXP idea - Holographic Ship's AI Avatar
*cracks knuckles* And that'd be me cue...Svengali wrote:If you or anybody else wants to work on more/better piccies for this project just give me a call.
Got all turned around, lost my nav connection... Where am I now?
Re: OXP idea - Holographic Ship's AI Avatar
Fine .-)Rese249er wrote:*cracks knuckles* And that'd be me cue...Svengali wrote:If you or anybody else wants to work on more/better piccies for this project just give me a call.
https://www.box.com/s/beuxihhromo6ycew6rfx is the empty frame .png used for the overlays.
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Re: OXP idea - Holographic Ship's AI Avatar
Any requests for a particular character or such? No guarantees but I can work wonders with existing images.
Got all turned around, lost my nav connection... Where am I now?
Re: OXP idea - Holographic Ship's AI Avatar
Heh .-)Rese249er wrote:Any requests for a particular character or such? No guarantees but I can work wonders with existing images.
I'd like to see 'simply' the races mentioned in the planet descriptions. Probably the aliens are the hardest part as most good looking resources out there can't be used in a OXP (license). The overlays should be generic enough to be used in different OXPs (they can use own images as well, but the generic thingummie should cover most needs).
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Re: OXP idea - Holographic Ship's AI Avatar
Giving some characters space helmets, flight goggles, respirators etc. might help ... it would be easier to make variations on a theme that way.Svengali wrote:I'd like to see 'simply' the races mentioned in the planet descriptions. Probably the aliens are the hardest part as most good looking resources out there can't be used in a OXP (license). The overlays should be generic enough to be used in different OXPs (they can use own images as well, but the generic thingummie should cover most needs).