{UPDATED RELEASE] GalTech Escape Pods

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Kasero
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Re: {RELEASE] GalTech Escape Pods

Post by Kasero »

Thank you all for your answers.
And please Shipbuilder, no need to apologize. A very nice rendering of a pod you made here, I even scooped one already in game :D

Thanks again.
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Re: {RELEASE] GalTech Escape Pods

Post by CommonSenseOTB »

Very nice Shipbuilder, looks like the one R2D2 and C3P0 used in the first star wars movie. Downloaded and will try it out.
El Viejo wrote:
JazHaz wrote:
Oh gawd they are faster than standard pods? I'll chasing those things all over the systems!
I rather like that idea... different speeds for different types of escape pod? The flashy, expensive ones would be faster, of course.
Try scooping one that is spiraling around at high speed and on fire. :lol:
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: {RELEASE] GalTech Escape Pods

Post by Diziet Sma »

Looks good, Shipbuilder! I look forward to encountering them in-game.. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Shipbuilder »

Version V1.10 is now available for download (See the link in the first post or follow the OXP link in my signature strip).

Version V1.10 now includes a second additional escape pod the GIC-E2 shown below.

Image

Specification: -

Size (metres WxHxL) 4.0m x 4.0m x 8.3m
Standard cargo capacity N/A
Cargo Bay Extension N/A
Maximum speed 0.10 LM
Thrust 8
Manoeuvrability Roll 0.6 and Pitch 0.6
Hyperspace capable No
Energy 40 (1 Energy Bank)
Energy recharge rate 2.5
Gun mounts N/A
Missile slots N/A
Shield boosters available No
Military shields available No
Fuel scoops available No
Tech level N/A
OXP or standard OXP
Available to player Yes
Base price 1,000 Cr
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Diziet Sma »

Shipbuilder, I happened to catch one of your Escape Pods in a screenshot last night, and I noticed something erm.. a little 'odd'.. :mrgreen:

I don't know if it's an axis-related problem, or some other little quirk, but it appears to be flying sideways! You might want to investigate..

Image


Image
Last edited by Diziet Sma on Tue Oct 23, 2012 11:46 am, edited 1 time in total.
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Cody »

I think that can occur in the core game's escape pods, Diz - I've certainly seen them do similar.
Unfortunately, I've lost the pic I had of one doing exactly that - from ages ago.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Shipbuilder »

Thanks for the report Diziet Sma.

<scratches head> - I'll take a look at this but I did test it for quite some time prior to release and have also come acreoss them several times in game myself and all seemed ok.

I wonder if it is a case of your download being corrupt in some way ! Maybe it would be worth redownloading.

Has anyone else come across one and if so was it ok ?
Last edited by Shipbuilder on Fri Jan 11, 2013 10:49 pm, edited 2 times in total.
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Cody »

This was the reply to my query about it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Diziet Sma »

Ok, well, if EV has seen core pods do it, I would guess it's a game thing. Hopefully the devs can sort it out.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Shipbuilder »

In the meantime I’ll keep an eye on it just in case.
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Cody »

<gives up>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Diziet Sma »

El Viejo wrote:
This was the reply to my query about it.
Ahh.. so the tiny little engine is powerless against the initial vector imparted by the ship it was launched from.. that makes sense. Sorta. As it means if you eject from a ship moving away from the planet at high speed, you're doomed to drift in deep space forever. :twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Cody »

Diziet Sma wrote:
As it means if you eject from a ship moving away from the planet at high speed, you're doomed to drift in deep space forever.
That would be kinda fun - but no, if the player ejects, then they find themselves back at a station after - what is it - ten, twenty seconds?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by cim »

Ten, twenty of perceived time. The actual amount of time which has passed can be somewhat longer than that, depending on how long it takes for someone to retrieve the pod and thaw you out.
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Re: {UPDATED RELEASE] GalTech Escape Pods

Post by Cody »

Thanks cim.
cim wrote:
The actual amount of time which has passed can be somewhat longer than that, depending on how long it takes for someone to retrieve the pod and thaw you out.
Yes, I remember this now you've reminded me - it's one of the unpredictables of ejecting. I need to get out there and just play more - too much testing, of late.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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