this.shipEnteredPlanetaryVicinity
function isn't firing (under Windows).Can someone please check and confirm, and if true look at a repair?
Moderators: winston, another_commander, Getafix
this.shipEnteredPlanetaryVicinity
function isn't firing (under Windows).Code: Select all
[eric's test handlers]: Player launched from station: Dodecahedron Mayan Station
[eric's test handlers]: Player leaves station eagis: Dodecahedron Mayan Station
[eric's test handlers]: Player leaves aegis of planet with radius: 33910
[eric's test handlers]: Player enters station aegis: Dodecahedron Mayan Station
[eric's test handlers]: Player enters aegis of planet with radius: 33910
Code: Select all
[eric's test handlers]: Player leaves station eagis: Dodecahedron Mayan Station
[eric's test handlers]: Player leaves aegis of planet with radius: 33910
[eric's test handlers]: Player enters station aegis: Dodecahedron Mayan Station
[eric's test handlers]: Player enters aegis of planet with radius: 33910
Code: Select all
[eric's test handlers]: Player leaves station eagis: Dodecahedron Mayan Station
[eric's test handlers]: Player leaves aegis of planet with radius: 33910
******* missing response here when almost touching the surface.
I can't get it to trigger on exiting planetary vicinity (except in the case where at the same time I'm entering a different planet's vicinity, of course). Is there any particular combination of actions you're taking?Thargoid wrote:Thanks, but it's still not quite right (it fires on exiting vicinity too, and Planetfall now crashes to desktop just after the docking rings when you "land"). I've PM'd you more details.