AI Trading Assistant
Moderators: winston, another_commander
Re: AI Trading Assistant OXP ver 1.9
When I use this OXP, the in-fight messages (such as bounty awards, cargo scooped, etc) all appear on TOP of my HUD (the panels at the bottom of the screen) and it's almost unreadable. This happens with both v1.6 and v1.9.
- Wildeblood
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Re: AI Trading Assistant OXP ver 1.9
Another one! Your HUD is missing a message GUI definition. (Oolite default?) Either add one to it, or delete the one from Trading Assistant. To do that:-Switeck wrote:When I use this OXP, the in-fight messages (such as bounty awards, cargo scooped, etc) all appear on TOP of my HUD (the panels at the bottom of the screen) and it's almost unreadable. This happens with both v1.6 and v1.9.
- Open the folder AddOns/AI Trading Assistant 1.9.oxp/Config/
- Inside you should find 39 files, ignore 37 of them. Open the file trading-assistant-hud.plist in a reputable text-editor.
- It should begin like this:-
Code: Select all
{
message_gui =
{
height = 112;
row_height = 16;
width = 188;
x = -147;
y = 63;
y_origin = -1;
};
crosshairs = { OTHER = (); };
Code: Select all
{
crosshairs = { OTHER = (); };
- Open the file trading-assistant-galcop-hud.plist in a reputable text-editor, and repeat the procedure.
Alternatively, add a message_gui definition to your badly written flight HUD. See the first page of this thread for more about how to do that for one popular HUD.
Please direct queries about poorly-written HUD OXPs to their respective authors.
Re: AI Trading Assistant OXP ver 1.9
I'm using the default huds in Oolite.Wildeblood wrote:Alternatively, add a message_gui definition to your badly written flight HUD. See the first page of this thread for more about how to do that for one popular HUD.
Please direct queries about poorly-written HUD OXPs to their respective authors.
- Wildeblood
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Re: AI Trading Assistant OXP ver 1.9
I thought so. It's one of the badly written ones, that's missing a message_gui. (Also, the clock is off centre.)Switeck wrote:I'm using the default huds in Oolite.Wildeblood wrote:Alternatively, add a message_gui definition to your badly written flight HUD...
Please direct queries about poorly-written HUD OXPs to their respective authors.
Re: AI Trading Assistant OXP ver 1.9
The message_gui definition has been left out from the defaul HUD on purpose - the purpose being: to allow for OXPs to temporarily override the default message_gui position, without needing to repeat the whole hud definition.
I'd fix AI Trading Assistant OXP as follows:
add a trading-assistant-resetgui-hud.plist containing just the following:
and before switching back to the original flight hud (line 329, I believe), add the following line:
player.ship.hud='trading-assistant-resetgui-hud.plist';
That should make AI trading assistant behave in a friendlier manner towards all HUDs!
I'd fix AI Trading Assistant OXP as follows:
add a trading-assistant-resetgui-hud.plist containing just the following:
Code: Select all
{
message_gui = {};
}
player.ship.hud='trading-assistant-resetgui-hud.plist';
That should make AI trading assistant behave in a friendlier manner towards all HUDs!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Re: AI Trading Assistant OXP ver 1.9
I notice this OXP visually conflicts with the Market aide OXP on the F8 screen, would it be possible to tweak this to compliment rather than conflict?
Oolite is Ooheavy... Cpt says "Write on Commander"
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
- Wildeblood
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Re: AI Trading Assistant OXP ver 1.9
Version 1.5: https://www.box.com/s/8ou2mblzuh2pvxjznctxCpt wrote:I notice this OXP visually conflicts with the Market aide OXP on the F8 screen, would it be possible to tweak this to compliment rather than conflict?
Re: AI Trading Assistant OXP ver 1.9
Thank you 'Wild' E-blood, after I dock... I will have a shifty at it *grin*
Oolite is Ooheavy... Cpt says "Write on Commander"
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
- Wildeblood
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Re: AI Trading Assistant OXP ver 1.9
If anyone wants to follow Kaks' instructions, the correct spot is the blank line 322. Hmm, I wonder why that empty line is there?Kaks wrote:...line 329, I believe...
Re: AI Trading Assistant OXP ver 1.9
Is this newer or older than v1.9?Wildeblood wrote:Version 1.5: https://www.box.com/s/8ou2mblzuh2pvxjznctxCpt wrote:I notice this OXP visually conflicts with the Market aide OXP on the F8 screen, would it be possible to tweak this to compliment rather than conflict?
- Wildeblood
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Re: AI Trading Assistant OXP ver 1.9
Older. The last version before the hud files began their rabbit-like proliferation.Switeck wrote:Is this newer or older than v1.9?Wildeblood wrote:Version 1.5: https://www.box.com/s/8ou2mblzuh2pvxjznctxCpt wrote:I notice this OXP visually conflicts with the Market aide OXP on the F8 screen, would it be possible to tweak this to compliment rather than conflict?
Re: AI Trading Assistant OXP ver 1.9
Is it safe to assume this is no longer available? Latest version and older versions seem to be no longer available from box.com.
Probably entered a regression loop and disappeared up their own hud.
Probably entered a regression loop and disappeared up their own hud.
Semper Dissimilis
Re: AI Trading Assistant OXP ver 1.9
Sorry I have an extra dumb question here.
The column that is added by this OXP, this looks like the average price that item goes for.
How come there is not a column that shows how much we actually paid for the item ? This can then be shown in RED if it is a loss or GREEN if it is a profit. The item might still be at a good average but we could still accidently sell it at a loss.
When I was first looking at this I found it odd that it shows the average prices in a new column but did not show it what I bought it for.
eg: if I bought computers for 63.9 and the system I am in has it for 61.9 then computers should list in RED for example.
This is now quite how this OXP works so I am missing something. I read the readme but I still think I am missing something.
With this OXP I find I get a warning AFTER I sell ie I sold it too late but the middle list showing average prices does not compare it to what I boguht it form so showing the average prices does help but it really needs to show how much we ACTUALLY spent and even a simple colour code would help
Thoughts ?
The column that is added by this OXP, this looks like the average price that item goes for.
How come there is not a column that shows how much we actually paid for the item ? This can then be shown in RED if it is a loss or GREEN if it is a profit. The item might still be at a good average but we could still accidently sell it at a loss.
When I was first looking at this I found it odd that it shows the average prices in a new column but did not show it what I bought it for.
eg: if I bought computers for 63.9 and the system I am in has it for 61.9 then computers should list in RED for example.
This is now quite how this OXP works so I am missing something. I read the readme but I still think I am missing something.
With this OXP I find I get a warning AFTER I sell ie I sold it too late but the middle list showing average prices does not compare it to what I boguht it form so showing the average prices does help but it really needs to show how much we ACTUALLY spent and even a simple colour code would help
Thoughts ?
Elite: C64 (Tape & Disk), Amiga, Atari ST, NES, Amstrad, BBC Micro
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.
- Wildeblood
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Re: AI Trading Assistant OXP ver 1.9
Yes, compare Spara's latest iteration of Troomp OXP this morning, which shows a cost column strangely labelled "value".Styggron wrote:Thoughts ?
One difficulty with making something like you describe is that the station's market prices are not available to scripts. So you can, with a lot of messing about, record the price the player pays for cargo, but you can't compare that to the price on offer by the station. You can only compare the price paid to some fixed value, of which the only sensible one to use is the average price at GalCop stations.
Re: AI Trading Assistant OXP ver 1.9
Thanks for the reply.
This explains why no one has done this before though else it would have been one of the first things to happen.
However if as you said you can store the price paid by the player then you can have an extra column that said "price paid" without the automation of having anything in red or green text for don't sell or sell. This way the player can see what they paid for and compare it to the column the space station shows manually....... this would be extremely useful and the next best thing.
yes ?
This explains why no one has done this before though else it would have been one of the first things to happen.
However if as you said you can store the price paid by the player then you can have an extra column that said "price paid" without the automation of having anything in red or green text for don't sell or sell. This way the player can see what they paid for and compare it to the column the space station shows manually....... this would be extremely useful and the next best thing.
yes ?
Elite: C64 (Tape & Disk), Amiga, Atari ST, NES, Amstrad, BBC Micro
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.