Beta OXPs for Trunk 1.77
Moderators: winston, another_commander
Beta OXPs for Trunk 1.77
As the dev's have put some wonderful new toys into trunk at the moment, I've begun to prepare a few OXPs to test and make use of them. Most importantly please note that these will not run in the normal 1.76.1 version of the game. But anyone who has a trunk installation is more than welcome to try them out.
They are fully functional (so far) and only beta due to the variable nature of the trunk code. But any error reports or improvement suggestions are welcome. I have a few ideas in mind to try, and will add those OXPs into this thread as and when they get written.
Update - as 1.77 is now out, all the OXPs are out of beta and fully released. Download via the wiki and the links below as normal.
They are fully functional (so far) and only beta due to the variable nature of the trunk code. But any error reports or improvement suggestions are welcome. I have a few ideas in mind to try, and will add those OXPs into this thread as and when they get written.
Update - as 1.77 is now out, all the OXPs are out of beta and fully released. Download via the wiki and the links below as normal.
Last edited by Thargoid on Tue Jan 08, 2013 10:27 pm, edited 21 times in total.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: Beta OXPs for Trunk 1.77
At your suggestion I've downloaded these and will use these as a potential reference for the 1.77version of CustomShields.oxp. Great job and thanks!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: Beta OXPs for Trunk 1.77
Next OXP added to the list in the first post - the updated v0.2 of Laser Booster OXP for Oolite 1.77
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Beta OXPs for Trunk 1.77
Next OXP added to the list in the first post - the updated v0.1 of Planetary Compass OXP for Oolite 1.77.
We already know about a small name glitch with Cim's Talkative Compass OXP that this OXP currently highlights, although it works fine on the ASC itself.
We already know about a small name glitch with Cim's Talkative Compass OXP that this OXP currently highlights, although it works fine on the ASC itself.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Beta OXPs for Trunk 1.77
And v0.2 of this OXP is now uploaded. It works fine with Cim's Talkative Compass, and now adds sub-planet and moon names (repeatable from visit to visit, at least in theory) and overridable by other OXPs viaThargoid wrote:Next OXP added to the list in the first post - the updated v0.1 of Planetary Compass OXP for Oolite 1.77.
We already know about a small name glitch with Cim's Talkative Compass OXP that this OXP currently highlights, although it works fine on the ASC itself.
system.planets[x].name
.And as with the others, this OXP will not work with play release 1.76.1
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
-
- Dangerous
- Posts: 95
- Joined: Fri Aug 31, 2012 7:31 pm
Re: Beta OXPs for Trunk 1.77
Can you tell me who these "dev's" are?Thargoid wrote:As the dev's have put some wonderful new toys into trunk at the moment...
(So that I may shower them with gratitude.)
Uhm.... "M" is used in the Escort Contracts oxp.Thargoid wrote:
...
- a small tweak to the advanced space compass which adds sub-planets ("P") and moons ("M") to the detected list (and names them).
...
Comments, suggestions and bug reports welcome. And to reiterate - these will not work with 1.76.1
It designates the Mothership. Very useful for (re)locating her after, or during, some skirmishing with bandits.
Re: Beta OXPs for Trunk 1.77
For the devs, see the thread now in Discussions which was spun off this one
As for the compass letters, most letters have been used and several are duplicated between OXPs. Hence my recommendation to use Cim's Talkative Compass, then you get a proper message telling you exactly what it is that the ASC is locked on to.
And as this OXP uses visual effects rather than normal beacons, it isn't possible to use symbols for them on the ASC.
As for the compass letters, most letters have been used and several are duplicated between OXPs. Hence my recommendation to use Cim's Talkative Compass, then you get a proper message telling you exactly what it is that the ASC is locked on to.
And as this OXP uses visual effects rather than normal beacons, it isn't possible to use symbols for them on the ASC.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Wildeblood
- ---- E L I T E ----
- Posts: 2453
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Western Australia
- Contact:
Re: Beta OXPs for Trunk 1.77
Flight Log causes an exception if you change to the status page while in flight.
Exception: TypeError: player.ship.dockedStation is null
Active script: FlightLog 1.10
script.js, line 65:
player.ship.dockedStation.setInterface("FlightLog",
Exception: TypeError: player.ship.dockedStation is null
Active script: FlightLog 1.10
script.js, line 65:
player.ship.dockedStation.setInterface("FlightLog",
Re: Beta OXPs for Trunk 1.77
I think you may have the earlier beta version that Ironfist already reported that glitch on - if you download the current one from my box.com account it should fix it.
The current version is 1.05, but I think when I released v1.04 the script was versioned to 1.10 as initially I was making an Oolite 1.77 beta, then changed my mind and put it back to general usability.
The current version is 1.05, but I think when I released v1.04 the script was versioned to 1.10 as initially I was making an Oolite 1.77 beta, then changed my mind and put it back to general usability.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Beta OXPs for Trunk 1.77
Planetary compass is now slightly adjusted, and version'd to v0.3.
Just a minor change that both .displayName and .name parameters are now available for the named planetary bodies. .displayName will contain the full name as displayed, including the type of entity (planet, moon etc) and .name will contain just the name itself without additional information.
As before if an OXP adds a planet/moon and sets either .displayName or .name, then the compass will pick up and use that (with displayName used if both are set).
Just a minor change that both .displayName and .name parameters are now available for the named planetary bodies. .displayName will contain the full name as displayed, including the type of entity (planet, moon etc) and .name will contain just the name itself without additional information.
As before if an OXP adds a planet/moon and sets either .displayName or .name, then the compass will pick up and use that (with displayName used if both are set).
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Beta OXPs for Trunk 1.77
Suggestion for consideration when your updating the Compass, as you currently use picture icons for sun and planet, may I suggest evolving this slightly for ease of reference and to allow OXPs to use letters:
- A circle with rays emanating from it for all stars in the system, that are 'Suns' (I would like to see some binary sun systems and pulsars)
- A ringed planet symbol for each of the 'Planets'.
- A crescent moon symbol for each of the 'Moons'.
While I am at it will we see...
Meteors? Comets? Black Holes?
Perhaps even areas of space with interesting anomalies in the laws of physics?
A more dynamic system...
Where planets and suns are formed and colonists and new stations are established and thargoids can destroy stations but we can rebuild...
Where governments systems, economies, populations all change over time as the stability/change of these should all be variable
(These should all be variable and at least the population should be displayed and I like the idea of populations varying as it could have an effect on economic demand as would the planets current place on the economic cycle, whether it is in boom or bust (recession and even more dramatically depression) or achieving the much desired sustainable steady growth... Plus each venture into the game will be different and have an unknowable)
- A circle with rays emanating from it for all stars in the system, that are 'Suns' (I would like to see some binary sun systems and pulsars)
- A ringed planet symbol for each of the 'Planets'.
- A crescent moon symbol for each of the 'Moons'.
While I am at it will we see...
Meteors? Comets? Black Holes?
Perhaps even areas of space with interesting anomalies in the laws of physics?
A more dynamic system...
Where planets and suns are formed and colonists and new stations are established and thargoids can destroy stations but we can rebuild...
Where governments systems, economies, populations all change over time as the stability/change of these should all be variable
(These should all be variable and at least the population should be displayed and I like the idea of populations varying as it could have an effect on economic demand as would the planets current place on the economic cycle, whether it is in boom or bust (recession and even more dramatically depression) or achieving the much desired sustainable steady growth... Plus each venture into the game will be different and have an unknowable)
Last edited by Cpt on Sat Sep 29, 2012 9:53 am, edited 2 times in total.
Oolite is Ooheavy... Cpt says "Write on Commander"
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
Re: Beta OXPs for Trunk 1.77
Thanks for the suggestionsCpt wrote:Suggestion for consideration when your updating the Compass, as you currently use picture icons for sun and planet, may I suggest evolving this slightly for ease of reference and to allow OXPs to use letters:
- A circle with rays emanating from it for all stars in the system, that are 'Suns' (I would like to see some binary sun systems and pulsars)
- A ringed planet symbol for each of the 'Planets'.
- A crescent moon symbol for each of the 'Moons'.
The picture icons you refer to are actually the built-in ones for the ASC, rather than ones that Planetary Compass is adding. At the moment it's not possible to use picture icons for the additions that it does (they are via visual effects, you can only use picture icons with beacons of actual entities at the moment). Initially I did try something very much as you suggest, but the test didn't work.
At the moment multiple suns in a system aren't possible in the game, although I think such was on the very long-term suggestion list for the game.
Now that we have visual entities coming in 1.77 it opens up a few new and interesting possibilities. Some of the above could be coded, but such isn't on my to-do list right now. Although I did play about with black holes in the past, and they don't work so well in-game.Cpt wrote:While I am at it will we see...
Meteors? Comets? Black Holes?
Perhaps even areas of space with interesting anomalies in the laws of physics?
Could all be done, and indeed there are OXPs which do those kind of things. But generally people don't like that kind of dynamism, at least from feedback.Cpt wrote:A more dynamic system...
Where planets and suns are formed and colonists and new stations are established and thargoids can destroy stations but we can rebuild...
Where governments systems, economies, populations all change over time as the stability/change of these should all be variable
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: Beta OXPs for Trunk 1.77
Cool, well I think we can all agree black holes suck...
Oolite is Ooheavy... Cpt says "Write on Commander"
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
Re: Beta OXPs for Trunk 1.77
I guess it has something to do with the missing options to check this fast enough. Imagine a OXP which tries to set a few destination systems based on gov, eco, etc. to display it on a screen. Then you'll have to check these systems via System.infoForSystem which is not really fast if you need to access more than a handful of systems. And if your script needs to do more than just selecting the systems you may hit the timelimiter.Thargoid wrote:Could all be done, and indeed there are OXPs which do those kind of things. But generally people don't like that kind of dynamism, at least from feedback.Cpt wrote:A more dynamic system...
Where planets and suns are formed and colonists and new stations are established and thargoids can destroy stations but we can rebuild...
Where governments systems, economies, populations all change over time as the stability/change of these should all be variable
I'm all for more dynamics, but dynamics without pairing the options to check it fast is what I'm worried about.
- Rese249er
- ---- E L I T E ----
- Posts: 647
- Joined: Thu Jun 07, 2012 2:19 pm
- Location: Well, I WAS in G3...
Re: Beta OXPs for Trunk 1.77
The glow from CargoSpotter would be useful to integrate into Military Targeting and AI Combat Assistant OXPs.
EDIT: CargoSpotter appears to make items unscoopable. I'm removing it, but also poking around code to see if I can repurpose it in conjunction with AI Combat Assistant.
EDIT: CargoSpotter appears to make items unscoopable. I'm removing it, but also poking around code to see if I can repurpose it in conjunction with AI Combat Assistant.
Got all turned around, lost my nav connection... Where am I now?