Hiya,
Two things I noticed in the Oolite Instruction Manual (links).
#1: Fuel Scoops page (Path = Oolite Main Page - Oolite Instruction Manual - Oolite equipment - Fuel Scoops).
The section, Guide to 'Failsafe' Skimming, is in my experience, incorrect.
I have tried this method many times (Cobra Mk. III, and Boa Class Cruiser), and at a lot of different stars (has to be at least over 100). My ship will blow up often enough. The problem is that setting your sights on the horizon and cruising, as is suggested, is often times not enough for the fuel scoop to engage. Depending on the star, you have to penetrate to a lower altitude, before it will engage. Staying at the horizon, only works with certain starts (I can't tell which ones, but have now developed a
feel for which are most likely), while at other ones it will engage at a higher altitude than the horizon.
The real trick, is to have both an external heat shield (almost mandatory for a new player), and witchdrive fuel injectors (not as important, but very useful).
- Program a hyper jump to the desired destination system.
- Head straight for the
center of the star with the jump drive (use the external rear view to help line up a direct entry, with the help of the ship contours with the diameter of the sun, when close).
- Eventually you will be mass locked and fall to normal engine drive.
- Make sure you are going max speed (throttle up before the jump drive is best).
- Engage the witchdrive fuel injectors (the faster you are going when the scoop activates, the faster your tanks fill up, and the heat build up is over time - not distance from the star - so you want to minimize the time factor).
- As soon as the tanks start filling up past the point of your set jump indicator, hit the hyper drive (you have 15 seconds, no problem, the scoop still keeps working).
- All the while, try and keep your altitude indicator light out of the red zone (pull up 180 degrees if necessary).
- You can jump through witchspace wormhole, even when still barreling headlong at near light mach towards the center of the star.
That method, works for me all the time, failsafe, 100 percent, foolproof, etc.
With no fuel injectors, and especially no external heat shield - refuel at the main station. I know it takes longer, but hey - better to take some time instead of starting over from your last save.
I feel the information in the wiki, should be altered to reflect this, as a new player seeing the word
Failsafe just encourages them to try and do something that will eventually lead to disaster.
#2: Iron Ass page ( Path = Oolite Main Page - Oolite Instruction Manual - How To Deal With Pirates (section 2; Recognition, click on 'iron ass') - Iron Ass)
It says:
An 'iron ass' is a trade ship or fighter kitted out to be a battle ship. The traditional Iron Ass will be equipped with military lasers on all mountings, a full quota of missiles and all the defensive and offensive addons available on the market.
Iron Ass ships are generally flown by very experienced pilots, often ranking Dangerous or above.
Iron Ass ships are usually Imperial Couriers, Super Cobras or other added ships. These ships are sleek and maneuverable thus making them good choices for the supreme ship.
I don't think this is accurate, having read the history of Elite, and Oolite.
To me it has more to do with outfitting the Cobra Mk. III (the player starting ship) with all the bells and whistles available in the normal game.
As a new player, and this being linked from the Instruction Manual, it gives the impression that you can't fight effectively unless you have one of these super ships, and the experience that is supposedly required to pilot one.
In fact, when I read this, it prompted me to try something I never dared to do before - because I couldn't believe that the game was made to achieve this concept.
See the post linked here.
https://bb.oolite.space/viewtopic.php?f= ... 86#p181084
And I don't know what a super cobra or imperial courier could be, as it is not defined in the Oolite Refrence Sheet, which comes with the game. Obviously some oxp type of things, but again remember, I am talking about new players, which is who the instruction manual is trying to help.