So, what I'm looking at doing is using some of the new mission screen features to re-do contract selection. This changes the interface for contracts quite a bit, with advantages and disadvantages, so I'd like comments - especially from those who do a lot of contracts - on whether you think it's a good idea or not.
To test, you will need:
- a nightly build of Oolite from 9 September or later, or a self-compiled version from SVN r5307 or later
- this test OXP (updated 9 Sept)
- ideally, at least one free passenger cabin
To activate the new passenger contracts interface, go to F8 F8 (this is not the final form; it's not that bit I'm wanting testing right now [1])
If you test it, please comment on the alternative interface generally below. A few areas I specifically would like comments on:
- Which of passengers, heavy cargo, and precious metal cargo do you normally transport? (If "none", would you transport parcels if they were available?)
- How many contracts do you tend to have active at once?
- Do you find it more or less usable for you than the current system, and why?
Is the lack of an "available contracts" summary a problem for you?EDIT: now added- Is the map and text provided with the contract request generally sufficient to plan your routes with? If not, is the inconvenience of not having quick switching with '?' too much for you?
- Some minor changes have been made to the layout of the long range chart screen. Are these an improvement?
- If you're strongly opposed to this idea, but also want parcel contracts, do you have a better suggestion for the interface?
[1] The final form would probably have a screen that listed the available contract types, and the number of contracts available, and then you'd select "Passenger Contracts: 4 available" to get to this interface. But it's not worth worrying about the details of that if the basic idea doesn't work out.