aegidian wrote:How about a system where, on accessing the cargo contracts screen, you can offer your larger quantities of cargo for sale? You would receive offers for each type of cargo you are carrying more than 127t. The bids would vary in value according to the market demand for the commodity, but because of the quantities involved they would likely be at a lower credit per t rate than the regular trading screen (typically from 50 to 100 percent of the 'retail' price, generated alongside the market prices when you enter the system). Of course you don't have to accept the offers, they're good only while you remain in-system.
Any other suggestions?
This might need some care when dealing with precious metals and gems: these are already "bulk" goods (in that any player can easily carry more of them than can be sold in any one go), can be accumulated in large quantities quite quickly from salvage, and – for platinum at least – can be worth a lot, even at half price.
It might be worth differentiating between different kinds of goods, too: maybe not all cargo can be traded in bulk. It would encourage players to try different cargo types, rather than just the same old Computers-Furs with a bit of Luxuries/Machinery-Liquor & Wines ... permissible bulk goods could be the (largely) unprocessed, e.g.:
Food (grain, pulses, roots)
Textiles (bolts of raw, cheap cloth, or even pre-woven matter like flax, than finished garments)
Radioactives
Alloys
Minerals
Off-topic, but ... if we're going to make changes to the F8-F8 screen, too, could I suggest adding some parcel deliveries in there for the small ships? They don't have to pay big money, or lead to any big contracts, but they would give beginning players something more mission-y to do. Say between 25 to 500Cr (rare) a pop for urgent packages that can be carried in the ship's safe (i.e. no cargo space required)? Like the bulk contracts, the player has to post a bond to get the package, then gets paid if he makes the delivery on time ...