New ships under development
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- Shipbuilder
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Re: New ships under development
Just watched the video.
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- DredgerMan
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Re: New ships under development
Unfortunately writing is by far my strongest suit, Shipbuilder. In fact I am about to start a new novel on the fiction section. (Well, when I say novel .... it could be a novelle. It's hard to tell how the story will unfold. Especially since I hope for feedback from others that I can weave into the story line.)Shipbuilder wrote:Also if you are interested I may look to produce the ship with a variety of textures for different roles i.e. perhaps separate textures for a trader ship, pirate ship etc. If you know your way around a graphics software package you could have a look at this.
But my skills with graphical packages are at the same level as my js skills. Virtually nonexistent.
Flying The Sizzlin' Suzie VI, a trusty and venerable Boa Class Cruiser in Oolite 1.84 on
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
under Windows 6.1.7601 Service Pack 1 64-bit
with a Geforce GT610 videocard
- Griff
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Re: New ships under development
Wow, looks fantastic! great work!Shipbuilder wrote:
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- Shipbuilder
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Re: New ships under development
Cheers Griff only problem is I have to texture the thing now and texturing takes me for ever
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
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- Smivs
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Re: New ships under development
<Smivs looks guiltily at the still-unfinished Slaver Ship>Shipbuilder wrote:...I have to texture the thing now and texturing takes me for ever
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Shipbuilder
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Re: New ships under development
Smivs wrote:<Smivs looks guiltily at the still-unfinished Slaver Ship>Shipbuilder wrote:...I have to texture the thing now and texturing takes me for ever
I can understand however Smivs as it is a bit of a beast of model to texture. I've been chipping away at the texturing for the Chimera Gunship for some time now (And finally I'm not far off finishing it but I do wish sometimes I have a magic ship texturing wand).
I can usually get models completed quite quickly but I then always feel I have to put together some detailed texturing to complement the model. If I simply applied a basic grey texture I would be able to release lots of ships. Oh well back to my current WIP
Out of interest how far have you got with the slave ship texture ?
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
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- Smivs
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Re: New ships under development
The main texture is about 90% done...the remaining aspects are just fiddly! No emission map yet but that will relatively easy once the diffuse is done.Shipbuilder wrote:Out of interest how far have you got with the slave ship texture ?
It's actually one of two projects which are currently a bit stalled, largely due to RL issues, but I should be able to get back to both very soon.
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- Shipbuilder
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Re: New ships under development
I have been trying to get a new ship oxp to use a differnet texture for pirate ships by including the following code in the shipdata.plist however any pirate ships spawned use the standard texture used by the other versions of this oxp.
I have placed the 2 different texture files in the texture folder named chimera_auv.png and chimerapirate_auv.png
Is anyone able to advise where I am going wrong ?
I have placed the 2 different texture files in the texture folder named chimera_auv.png and chimerapirate_auv.png
Is anyone able to advise where I am going wrong ?
Code: Select all
<key>chimera-pirate</key>
<dict>
<key>like_ship</key>
<string>chimera</string>
<key>roles</key>
<string>pirate</string>
<key>missiles</key>
<integer>3</integer>
<key>has_ecm</key>
<real>0.9</real>
<key>materials</key>
<dict>
<key>chimerapirate_auv.png</key>
<dict>
<key>emission_map</key>
<string>chimera_glow.png</string>
</dict>
</dict>
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Re: New ships under development
Yep! Your materials dictionary was slightly b0rked...
Instead of
which looks like it might produce the desired results...
Hope this helps!
Instead of
You might want to tryShipbuilder wrote:Code: Select all
<key>materials</key> <dict> <key>chimerapirate_auv.png</key> <dict> <key>emission_map</key> <string>chimera_glow.png</string> </dict>
Code: Select all
<key>materials</key>
<dict>
<key>diffuse_map</key>
<string>chimerapirate_auv.png</string>
<key>emission_map</key>
<string>chimera_glow.png</string>
</dict>
Hope this helps!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cody
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Re: New ships under development
Back from Mars then, Kaks?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Shipbuilder
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Re: New ships under development
Thanks Kaks - I've given that a go but it doesn't seem to be working.
I think that i'll take a look at it tomorrow................It's been a long day so hopefully things will be clearer in the morning.
I think that i'll take a look at it tomorrow................It's been a long day so hopefully things will be clearer in the morning.
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Re: New ships under development
Drats, friendface users, always posting pictures...El Viejo wrote:Back from Mars then, Kaks?
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Cody
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Re: New ships under development
<smirks>Kaks wrote:Drats, friendface users, always posting pictures...El Viejo wrote:Back from Mars then, Kaks?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
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Re: New ships under development
Code: Select all
<key>chimera-pirate</key>
<dict>
<key>like_ship</key>
<string>chimera</string>
<key>roles</key>
<string>pirate</string>
<key>missiles</key>
<integer>3</integer>
<key>has_ecm</key>
<real>0.9</real>
<key>materials</key>
<dict>
<key>chimerapirate_auv.png</key>
<dict>
<key>diffuse_map</key> <!-- Added this even though it isn't needed. -->
<string>chimerapirate_auv.png</string> <!-- diffuse_map defaults to the key name -->
<key>emission_map</key>
<string>chimera_glow.png</string>
</dict>
</dict> <!-- This was missing -->
</dict>
- Shipbuilder
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Re: New ships under development
Thanks Tricky I'll have a go with it when I get home tonight
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"