It's not the snappiest name ever, but I have to tell you I laugh every time I read itPleb wrote:giant boob nipple gun station
New range of turrets
Moderators: winston, another_commander
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: New range of turrets
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: New range of turrets
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: New range of turrets
The easiest way to alter the gun without affecting the remainder of the model is to: -I have tried to make the gun larger
1 Open the modle in Wings 3D and select the body select mode then click on the model.
2 Right click and select separate.
3 In the Geometry Graph you should now have 2 items listed orbital_turret and orbital_turret_sep2. Select the one that relates to the gun (I think it will be orbital_turret).
4 You can now scale uniform, move etc as required and this will apply changes to the gun section only.
5 Once you are happy with the size and position of the gun ensure you are in body select mode and select the entire model i.e. orbital_turret and orbital_turret_sep2.
6 Right click and select combine.
You can get the x y and z co-ordinates from the Wings 3D model. Let me know if you are unsure how.I also need to pt flashers on my station
Also do you know how to define a flasher ?
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Re: New range of turrets
Thanks Shipbuilder, my gun is no longer shy from the coldness of space!
Are the co-ordinates the three numbers at the top after Position (example: Position <-128.2012, 540.2342, -12.4564>)? I used these numbers to get the position I needed for the dock. However I am unsure of what numbers are what on Flashers, for example: Which of these numbers are the co-ordinates? And do the others control the size and colour? I'm sure I saw something explaining this before but I can't seem to find it now...
EDIT: I found the Flasher definition on the Wiki!
Bit confused how I would figure out where to put flashers for the docking bay though, as unsure of how to get the co-ordinates as docking bay is not part of the model...
Are the co-ordinates the three numbers at the top after Position (example: Position <-128.2012, 540.2342, -12.4564>)? I used these numbers to get the position I needed for the dock. However I am unsure of what numbers are what on Flashers, for example:
Code: Select all
"*FLASHER* 0 92 360 60.0 1 -0.50 12"
EDIT: I found the Flasher definition on the Wiki!
Code: Select all
*FLASHER* x y z hue frequency phase size
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: New range of turrets
Yes in order of x y and z. Therefore x is the co-ordinate from side to side, Y is the vertical co-ordinate and z is the front to back co-ordinate.Are the co-ordinates the three numbers at the top after Position (example: Position <-128.2012, 540.2342, -12.4564>)?
Info for flashers is given in the subentities section of the shipdata.plist document on the wiki see here http://wiki.alioth.net/index.php/Shipdata.plistHowever I am unsure of what numbers are what on Flashers
The system you have quoted is a older system of defining flashers (Having said that it still works ok it is just less flexible with regard to what you can do). If you want white flashers you will need to use the newer version.
However to answer your other questions using your example:-
Code: Select all
FLASHER* 0 92 360 60.0 1 -0.50 12
Also note the following that should help:-
Hue:-
Green = 500.
Red = 360
Yellow = 50.
Cyan = 150
Blue = 200
Indigo = 225
White = You will need to use the new version of defining a flasher – see link above.
You can use numbers other than these i.e. a number between 360 and 500 will give a hue based on a mixture of green and red. These were just a few that I played about with when I was learning how to define flashers.
Frequency is simply the number of pulses per second. Use 0 for a constant i.e. non flashing effect.
Phase is used to define flashers where you want them to not all flash at the same time. For example if you define one flasher with a phase of 0.5 and the other with a phase of 1 the first will be at it's brightest half a second before the second.
The best way to understand flasher is just to have a quick go.
I can help you with defining flashers using the new method tomorrow if required.
Frequency is simply the number of pulses per second. Use 0 for a constant i.e. non flashing effect.
If you have any problems or if any of the above is unclear let me know.
Hope that this helps.
Last edited by Shipbuilder on Wed Aug 15, 2012 5:53 pm, edited 3 times in total.
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: New range of turrets
I have not tryed designing a staion yet so don't have experience with regard to the docking bay.Bit confused how I would figure out where to put flashers for the docking bay though, as unsure of how to get the co-ordinates as docking bay is not part of the model...
However I would look at locating the co-ordinates in the wings model around the opening, then may be defining the x co-ordinates so that they will locate a flasher slightly inward from the opening edge and then define the z co-ordinate so that the flasher moves within the model.
I don’t know if I have explained the above very well. If not give me a shout and I'll try to explain in more coherent English
Perhaps someone else on the bb with experience of incorporating docking bays in to models may be able to offer some better advice.
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: New range of turrets
Is it possible to define a turret that can rotate by 360 degrees around a horizontal axial and also rotate upwards and downwards (Above the horizontal axis) but does not rotate downwards below the horizontal axis ?
I don’t know if I have explained this too clearly above so hopefully to try to explain what I am trying to achieve is a turret that can be mounted on a flat surface which will have complete freedom of movement but only on or above a horizontal plain i.e. I don’t want the turret to rotate so that it is pointing into a model.
I don’t know if I have explained this too clearly above so hopefully to try to explain what I am trying to achieve is a turret that can be mounted on a flat surface which will have complete freedom of movement but only on or above a horizontal plain i.e. I don’t want the turret to rotate so that it is pointing into a model.
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Re: New range of turrets
No - turrets can rotate and fire around a 157 degree cone centred on their Z-axis direction orientation only. You would have to get fancy with some scripting to change their orientation, and even then that may not work for an active turret.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: New range of turrets
Ok Thanks Thargoid.
I don't suppose that this would be an additional option in the shipdata.plist in a future release of Oolite would it ?
I don't suppose that this would be an additional option in the shipdata.plist in a future release of Oolite would it ?
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- quatermass
- Above Average
- Posts: 20
- Joined: Sun Aug 19, 2012 8:53 am
- Location: aboard Planet Caravan
Re: New range of turrets
Hi all just now logged on to this board after reading posts for a couple of months.
Anyway talk of turrets had me thinking of how I imagined things when I used to play Elite on my old C64. I always assumed that large traders (anaconda boa and python) where all equipped with turrets for port and starboard mounts, after all the crew had to have something to do in a firefight.
Anyway just my tupence worth and something that developers/oxp writers can consider or not as they feel fit.
Anyway talk of turrets had me thinking of how I imagined things when I used to play Elite on my old C64. I always assumed that large traders (anaconda boa and python) where all equipped with turrets for port and starboard mounts, after all the crew had to have something to do in a firefight.
Anyway just my tupence worth and something that developers/oxp writers can consider or not as they feel fit.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: New range of turrets
Hi quatermass and welcome aboard!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- quatermass
- Above Average
- Posts: 20
- Joined: Sun Aug 19, 2012 8:53 am
- Location: aboard Planet Caravan
Re: New range of turrets
ThanksEl Viejo wrote:Hi quatermass and welcome aboard!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: New range of turrets
Hi Quatermass, and welcome.
Ha, if you like turrets you'll certainly find plenty of them around the OXPs, and some (occassionally heated) debate about them here on the Board as well.
Ha, if you like turrets you'll certainly find plenty of them around the OXPs, and some (occassionally heated) debate about them here on the Board as well.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: New range of turrets
Welcome to the BB Quatermass.
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- quatermass
- Above Average
- Posts: 20
- Joined: Sun Aug 19, 2012 8:53 am
- Location: aboard Planet Caravan
Re: New range of turrets
Thanks for the welcomes folks.
Have already found the oxp list and some very interesting stuff there is to investigate.
Have already found the oxp list and some very interesting stuff there is to investigate.