Lost saved commanders

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
SpaceAdmiral
Poor
Poor
Posts: 4
Joined: Sun Jul 12, 2009 4:03 pm

Lost saved commanders

Post by SpaceAdmiral »

I uploaded the version 1.76, and got carried away to change my HUD. I had a Falcon. Many hours spent on getting it. Some how, I no longer have any of my saved commanders. I get the original Commander Jameson. How do I retrieve the lost commanders.

I have added the log below:

17:11:54.431 [log.header]: Opening log for Oolite version 1.76.1 (x86-32 test release) under Windows at 2012-08-13 17:11:54 -0400.
1 processor detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

17:11:54.946 [display.mode.list.native]: Windows native resolution detected: 1024 x 768
17:11:55.884 [joystick.init]: Number of joysticks detected: 0
17:11:55.899 [dataCache.notFound]: No data cache found, starting from scratch.
17:11:55.899 [rendering.opengl.version]: OpenGL renderer version: 3.0.0 ("3.0.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 9500 GT/PCI/SSE2".
17:11:55.899 [rendering.opengl.extensions]: OpenGL extensions (158):
GL_ATI_texture_mirror_once, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_gpu_program4, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_EXT_pixel_buffer_object, GL_NV_vertex_array_range, GL_EXT_depth_bounds_test, GL_ARB_draw_instanced, GL_EXT_texture_compression_rgtc, GL_ARB_half_float_vertex, GL_NV_vertex_program2, GL_EXT_texture3D, GL_NV_vertex_program3, GL_EXT_compiled_vertex_array, GL_NV_vertex_program1_1, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_texture_cube_map, GL_EXT_rescale_normal, GL_ATI_draw_buffers, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_EXT_texture_env_dot3, GL_EXT_direct_state_access, GL_NV_light_max_exponent, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_ARB_map_buffer_range, GL_SGIX_depth_texture, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_EXT_texture_object, GL_ARB_vertex_program, GL_NV_framebuffer_multisample_coverage, GL_KTX_buffer_region, GL_EXT_framebuffer_sRGB, GL_NV_texture_env_combine4, GL_ARB_texture_float, GL_ARB_imaging, GL_NV_register_combiners, GL_NV_multisample_filter_hint, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_texture_swizzle, GL_NV_primitive_restart, GL_EXT_framebuffer_blit, GL_NV_packed_depth_stencil, GL_NV_multisample_coverage, GL_ARB_texture_compression, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_EXT_blend_minmax, GL_NV_register_combiners2, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_SUN_slice_accum, GL_EXT_texture_lod, GL_EXT_texture_compression_s3tc, GL_ARB_point_sprite, GL_NV_parameter_buffer_object, GL_NV_texture_shader, GL_NV_depth_clamp, GL_EXT_vertex_array, GL_EXT_abgr, GL_NV_transform_feedback, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_EXT_framebuffer_multisample, GL_NV_texture_rectangle, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_NV_depth_buffer_float, GL_ARB_geometry_shader4, GL_ARB_shadow, GL_EXT_draw_instanced, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_ARB_window_pos, GL_NV_fence, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod_bias, WGL_EXT_swap_control, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_ARB_depth_buffer_float, GL_NV_float_buffer, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_ARB_texture_env_combine, GL_WIN_swap_hint, GL_ARB_fragment_program, GL_EXT_packed_float, GL_SGIX_shadow, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_NV_vertex_array_range2, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_EXT_texture_buffer_object, GL_NV_pixel_data_range, GL_EXT_packed_depth_stencil, GL_ARB_texture_rectangle, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_NV_half_float, GL_NV_geometry_shader4, GL_SGIS_texture_lod, GL_EXT_gpu_program_parameters, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_NV_occlusion_query, GL_EXT_point_parameters, GL_EXT_Cg_shader, GL_NV_vertex_program, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_copy_depth_to_color, GL_EXT_draw_buffers2, GL_NVX_conditional_render, GL_NV_texture_compression_vtc, GL_NV_explicit_multisample, GL_EXT_blend_func_separate, GL_NV_fragment_program, GL_ARB_texture_cube_map, GL_ARB_texture_buffer_object, GL_EXT_texture_array, GL_S3_s3tc, GL_NV_point_sprite, GL_ARB_occlusion_query, GL_EXT_texture_mirror_clamp, GL_EXTX_framebuffer_mixed_formats, GL_EXT_packed_pixels, GL_EXT_framebuffer_object, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_EXT_texture_compression_latc, GL_EXT_blend_equation_separate, GL_NV_texture_expand_normal, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_EXT_texture_env_combine
17:11:56.024 [rendering.opengl.shader.support]: Shaders are supported.
17:11:56.024 [speech.synthesis]: Spoken messages are off.
17:11:56.024 [dataCache.notFound]: No data cache found, starting from scratch.
17:11:56.024 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
17:11:56.274 [shipData.load.begin]: Loading ship data.
17:11:56.868 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
17:12:01.462 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.

' (outStream status: 7, inStream status: 7)."
17:12:01.462 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
17:12:01.462 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
17:12:01.712 [loading.complete]: ========== Loading complete. ==========
17:12:24.431 [gnustep]: 2012-08-13 17:12:24.431 oolite[460] Defaults path 'C:\Program Files/Oolite/AddOns/oolite.app/GNUstep/Defaults' did not exist - created it

17:12:24.446 [gnustep]: 2012-08-13 17:12:24.446 oolite[460] Creating empty user defaults database

17:15:03.587 [load.failed]: ***** Failed to load saved game "AUNII.oolite-save": Could not find ship type “Falcon-player” - please reinstall the appropriate OXP.
17:15:03.602 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
17:21:37.587 [load.failed]: ***** Failed to load saved game "AUNII.oolite-save": Could not find ship type “Falcon-player” - please reinstall the appropriate OXP.
17:21:37.602 [script.load.world.listAll]: Loaded 5 world scripts:
oolite-cloaking-device 1.76.1
oolite-constrictor-hunt 1.76.1
oolite-nova 1.76.1
oolite-thargoid-plans 1.76.1
oolite-trumbles 1.76.1
17:29:10.696 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2012-08-13 17:29:10 -0400.

Thanks,

SpaceAdmiral
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Lost saved commanders

Post by Smivs »

Hi SpaceAdmiral,
and welcome to the friendliest board this side of Riedquat.
You log shows that the OXP including the Falcon is not installed - in fact there are no OXPs except the built-in debug one installed.
A version upgrade shouldn't affect the AddOns folder (where your OXPs live), so I don't know what's happened to it unless you uninstalled everything.
One thing you could try is a system search to try to find your OXPs/AddOns folder - maybe search for the Falcon's OXP then check it is in an AddOns folder and check that is in the correct location. See here if you don't know where that is.
Alternatively, just re-download the OXP and install it. Once the correct OXP is installed (correctly), your saves will work properly.
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Lost saved commanders

Post by Cody »

SpaceAdmiral wrote:
oolite[460] Defaults path 'C:\Program Files/Oolite/AddOns/oolite.app/GNUstep/Defaults' did not exist - created it
That looks like a complete clean install - odd that it defaulted to C:\Program Files/ though.
Is your previous Oolite install still there? If so, uninstall it (but don't delete it), and re-install Oolite 1.76.1 to that location.

Nice three year lurk, btw - welcome.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
SpaceAdmiral
Poor
Poor
Posts: 4
Joined: Sun Jul 12, 2009 4:03 pm

Re: Lost saved commanders

Post by SpaceAdmiral »

I tried that, and it still does not recover.

Thanks, Commander!

C:\Program Files\Oolite\AddOns\Kestrel&Falcon.oxp, this is the path of the folder when I look it up.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Lost saved commanders

Post by Cody »

Which version of Windows? There was some problem with installs in Program Files - this thread may be relevant.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: Lost saved commanders

Post by Tricky »

I'm guessing you are using Vista.

[wiki]Running_Oolite-Windows[/wiki] : Recovering_Your_Commanders_Saved_Under_Vista
SpaceAdmiral
Poor
Poor
Posts: 4
Joined: Sun Jul 12, 2009 4:03 pm

Re: Lost saved commanders

Post by SpaceAdmiral »

I am using XP.
SpaceAdmiral
Poor
Poor
Posts: 4
Joined: Sun Jul 12, 2009 4:03 pm

Re: Lost saved commanders

Post by SpaceAdmiral »

Commanders, Admirals, and all space farers-Thank you!
Post Reply