Commss Demo v.0.1.

Discussion and information relevant to creating special missions, new ships, skins etc.

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Smivs
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Post by Smivs »

Darkbee wrote:

okay, okay.. maybe not. :roll:
So say we all! :)
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maik
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Post by maik »

I linked to this thread in the new work in progress list in the Wiki. Hope that's ok.
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Post by Zireael »

I'd love for it to be developed... Seems a nice (and logical) addition to the Elite universe.
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Re: Commss Demo v.0.1.

Post by Zireael »

Is this being developed?
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Re: Commss Demo v.0.1.

Post by Kaks »

Not by me - at least for now - RL has eaten away at my programming time, which I try to use for Oolite dev purposes...

If anyone wants to have a go & make it into a usable thing, be my guest, I'm just a PM away! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Re: Commss Demo v.0.1.

Post by Cody »

Ah... if only I had enough teeth!
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Re: Commss Demo v.0.1.

Post by Ganelon »

Maybe some voice clips? If even a few folks each made a short list of a dozen or so voice recordings saying very stock/normal sort of radio things and maybe a couple of unique ones that could be sort of their "trademark" sign-offs or hails, then there'd be a bank of voice bits for use in assorted communication and background chatter type situations. With pitch shifting and etc, a few voices can be a bank of many fairly easy, as needed.

Or I suppose we can make some handwavium and think of it as digital text messages encoded and sent between ships that are then rendered into generic speech by the receiving ship's computer (which would explain the prevalence of computer synth voices in the game).
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Re: Commss Demo v.0.1.

Post by Zireael »

Time has flown by, and I'd still love the idea to be implemented...
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Re: Commss Demo v.0.1.

Post by Pleb »

Me too...btw is it Thread Necromancy month? :lol:
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Re: Commss Demo v.0.1.

Post by Rese249er »

Gotta be...
Got all turned around, lost my nav connection... Where am I now?
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Re: Commss Demo v.0.1.

Post by another_commander »

Regarding threadomancy, just because we tolerate it doesn't mean we encourage it. Guys and gals, start looking at the dates of the posts you are responding to and be prepared for thread locks in case of future outrageous resurrections. It's always best to make a new thread with possibly a link to the old one if you really must bring up something that's like eight years old.
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Re: Commss Demo v.0.1.

Post by Commander McLane »

Although to be fair, this thread is only two years old, and there could be reasonable hope that the OXP was still in development.
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Re: Commss Demo v.0.1.

Post by Rese249er »

I'm feeling adventurous and I need the functionality for my St. J. project. I'll try cracking it.
Got all turned around, lost my nav connection... Where am I now?
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