Slaves and captured criminals

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Tichy
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Slaves and captured criminals

Post by Tichy »

How can I be sure to dump slaves, when I have in my cargo slaves and captured criminals mixed together? It happens to me quite frequently to harvest ten or more cargo pods and some escape capsules. Usually, when I'm done, I dump the illegal stuff.

Ok... It disturbs me to dump people in space (however, I can pretend that they are some sort of robot slaves, with a very tiny conscience :D)... but if I dock with slaves in my cargo, I will be marked as offender. So, since there's no possibility to set those poor slaves free... how can I be sure to get rid of those slaves, keep my prisoners and obtain my bounty? :D

I'm asking, also, because I discovered what happens when you dock in a space bar when you are marked as offender... I survived, but I became a fugitive :o
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Cody
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Re: Slaves and captured criminals

Post by Cody »

Tichy wrote:
... but if I dock with slaves in my cargo, I will be marked as offender.
Nope... only if you launch with contraband onboard.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Slaves and captured criminals

Post by Thargoid »

El Viejo wrote:
Tichy wrote:
... but if I dock with slaves in my cargo, I will be marked as offender.
Nope... only if you launch with contraband onboard.
And (unless specifically coded otherwise) from a main Galcop station
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Tichy
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Re: Slaves and captured criminals

Post by Tichy »

So, it's ok to sell slaves (and firearms, and narcotics found floating in space)? :shock:
Good to know :lol:
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Re: Slaves and captured criminals

Post by Cody »

Tichy wrote:
So, it's ok to sell slaves (and firearms and narcotics found floating in space)?
Even if 'liberated' from other ships - booty is booty!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Gimbal Locke
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Re: Slaves and captured criminals

Post by Gimbal Locke »

Tichy wrote:
So, it's ok to sell slaves (and firearms, and narcotics found floating in space)? :shock:
Good to know :lol:
If you use the illegal goods OXP, you will have the choice between handing them over to the police or taking the risk of selling them (after ignoring or bribing the customs/police).
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Tichy
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Re: Slaves and captured criminals

Post by Tichy »

Ooh... Maybe I was too zealously trying to be a good guy. :D

@Gimbal Locke: Thank you! I didn't know about this oxp. I'll try it.
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Re: Slaves and captured criminals

Post by Cody »

Tichy wrote:
Maybe I was too zealously trying to be a good guy.
There are several ways to be a good guy in this game - we all have our own RoE out there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Slaves and captured criminals

Post by mr_homn »

Gimbal Locke wrote:
Tichy wrote:
So, it's ok to sell slaves (and firearms, and narcotics found floating in space)? :shock:
Good to know :lol:
If you use the illegal goods OXP, you will have the choice between handing them over to the police or taking the risk of selling them (after ignoring or bribing the customs/police).

Holy crap that's amazing. After reading the wiki i'm definitely installing this. Totally takes care of the main issue I had with constores and other new stations- it makes illegal good trading too easy.

Thanks
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