Ship's trade-in value
Moderators: winston, another_commander
Ship's trade-in value
I can't help but wonder - what influences a ship's trade-in value? I am rather surprised that a new, but unequipped, SuperCobra, costs 60% more than my old, fully equipped one.
On a related note, is there any point of buying the maintenance package? I bought one a few days ago, and considering it cost me 18000, I didn't see any change in my ship's behavior. And to add insult to the injury, now I need another maintenance...
On a related note, is there any point of buying the maintenance package? I bought one a few days ago, and considering it cost me 18000, I didn't see any change in my ship's behavior. And to add insult to the injury, now I need another maintenance...
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Ship's trade-in value
The trade-in value is determined by the base cost, the cost of the equipment fitted, and how well maintained the ship is. Also the TL of the shipyard is a factor...higher TLs will often charge higher prices for a new ship, but you're likely to find more pre-fitted equipment.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Ship's trade-in value
Maintenance effects the chances of equipment getting damaged. So a poorly maintained ship will have more chance of getting damaged equipment when under fire, also when you jump into hyperspace there is a chance something will break. The cost is effected by how much equipment you have installed in your ship.
- CommRLock78
- ---- E L I T E ----
- Posts: 1138
- Joined: Sat Apr 07, 2012 7:35 pm
- Location: US
- Contact:
Re: Ship's trade-in value
Pepak makes a good point about how frequently ships need maintenance. Sometimes it seems like the ship needs attention more than necessary. I know there are factors influencing this, like damage taken during battle, and number of light-years traveled, but in my short seven months of playing I haven't quite figured out the details (such as what has the greater affect, and what might be done, if anything, to improve the maintenance cycle).
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Ship's trade-in value
The greatest factor is how many hits you take when the shields are down.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
Re: Ship's trade-in value
I don't take any hits when the shields are down. (That is, when I do get hit with my pants... I mean, shields, down, I usually die and reload.)Fatleaf wrote:The greatest factor is how many hits you take when the shields are down.
- CommRLock78
- ---- E L I T E ----
- Posts: 1138
- Joined: Sat Apr 07, 2012 7:35 pm
- Location: US
- Contact:
Re: Ship's trade-in value
That's really good to know, thanks FL. That will influence exactly when to break off and temporarily retreat in battle .Fatleaf wrote:The greatest factor is how many hits you take when the shields are down.
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Ship's trade-in value
That's why I used the word "greatest"!pepak wrote:I don't take any hits when the shields are down. (That is, when I do get hit with my pants... I mean, shields, down, I usually die and reload.)Fatleaf wrote:The greatest factor is how many hits you take when the shields are down.
By jumping your ship deteriorates as well.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
Re: Ship's trade-in value
pepak wrote:I don't take any hits when the shields are down. (That is, when I do get hit with my pants... I mean, shields, down, I usually die and reload.)Fatleaf wrote:The greatest factor is how many hits you take when the shields are down.
Time is also a factor, slower ships will need maintenance a lot sooner than a fast ship. Also try to avoid doing maxium jumps as this will increase the amount of time.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Ship's trade-in value
Also, frangibility is a big factor. If your ship has subentities that can be shot off, you will be offered a maintenance overhaul each time when you have lost a subentity. The overhaul will then restore the subentity. If your ship has subentities and you want to avoid this cost-intensive behaviour, you should make sure to insert
to your shipdata.
Code: Select all
frangible = no;
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Ship's trade-in value
And when the pre-fitted equipment is normally not available at that tech level, the salesman will ask a very high surplus for that equipment. It is than much cheaper to buy just the ship and buy the equipment at the right high-tech system.Smivs wrote:..higher TLs will often charge higher prices for a new ship, but you're likely to find more pre-fitted equipment.
UPS-Courier & DeepSpacePirates & others at the box and some older versions