Correction of typos in the Snoopers OXP itself is in hand (but one never gets them all... heh).Fatleaf wrote:I found other typo's while with my player ship
Snoopers
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- Cody
- Sharp Shooter Spam Assassin
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Re: Snoopers
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Snoopers
Yup - I think Eric will be interested.Fatleaf wrote:They are probably UPS. But instead of double second guessing and running the risk of double posting I thought I would put them here as they are snoopers related. I found other typo's while with my player ship, but I don't bug hunt when in my S9, I just immerseEl Viejo wrote:Are those screens generated by another OXP that utilises Snoopers (such as UPS Courier)? I don't recall them from Snoopers OXP itself.
Thanks a lot, Leafy .-)
Re: Snoopers
Snoopers gets an overhaul. In that process a few more things will change under the hood, but stays backwards compatible:
- The helper entity (used to let the models rotate) will be removed. This means the shipdata entry, model, texture and script for it are gone then. If you are using any of them in your OXP let me know. The new version will use Cabal_Common_Briefing to control the internal models (probably with .capture set).
- The pseudo compression for inserted news will be removed. It was a nice gimmick, but simply eats time without a real gain (maybe except from some obfuscation...). The decompression will stay for a while so any already inserted news won't get scrambled.
- I'm going to add a direct access point when docked. The new property will be .Direct. If true and the player is docked inserted messages are shown directly without storing or buffer checks.
- It will get a animation property .Anim for .Direct news. Uses Cabal_Common_Briefing (probably with .capture set).
- I'm thinking about some special newsflashes showing features of other OXPs. Snoopers is meant to make the player more familiar with Oolite and OXPs and it could be nice to start a kind of pseudo Docu-Channel.
- The helper entity (used to let the models rotate) will be removed. This means the shipdata entry, model, texture and script for it are gone then. If you are using any of them in your OXP let me know. The new version will use Cabal_Common_Briefing to control the internal models (probably with .capture set).
- The pseudo compression for inserted news will be removed. It was a nice gimmick, but simply eats time without a real gain (maybe except from some obfuscation...). The decompression will stay for a while so any already inserted news won't get scrambled.
- I'm going to add a direct access point when docked. The new property will be .Direct. If true and the player is docked inserted messages are shown directly without storing or buffer checks.
- It will get a animation property .Anim for .Direct news. Uses Cabal_Common_Briefing (probably with .capture set).
- I'm thinking about some special newsflashes showing features of other OXPs. Snoopers is meant to make the player more familiar with Oolite and OXPs and it could be nice to start a kind of pseudo Docu-Channel.
Re: Snoopers
Snoopers v2.3 is online.
Changes:
- Removed pseudo compression for inserted news
- Removed helper entity
- Added .Direct property for inserted news when docked. Bypasses storing, CRC or other buffer checks.
- Added Animation property .Anim (uses Cabal_Common_Briefing with .capture flag) for .Direct news
- Added first special news (more to come)
- Tweaked calculation of dates between newsflashes
- Removed check for expanded Object
- .Ori now independent from .Pos property
Changes:
- Removed pseudo compression for inserted news
- Removed helper entity
- Added .Direct property for inserted news when docked. Bypasses storing, CRC or other buffer checks.
- Added Animation property .Anim (uses Cabal_Common_Briefing with .capture flag) for .Direct news
- Added first special news (more to come)
- Tweaked calculation of dates between newsflashes
- Removed check for expanded Object
- .Ori now independent from .Pos property
Re: Snoopers
Snoopers 2.3.1 is online.
Changes:
- Switch to JSON when storing
- Reduced missionVariables
- Removed slot handling
- Switch to changed inserted news behaviour in case the OXP is not installed anymore
- Further cleanup
- Added special news for 'Constrictor Hunt', 'Asteroid Storm' and 'buoyRepair'
This version is the preparation to lose ~9 KB code in v2.4.
Changes:
- Switch to JSON when storing
- Reduced missionVariables
- Removed slot handling
- Switch to changed inserted news behaviour in case the OXP is not installed anymore
- Further cleanup
- Added special news for 'Constrictor Hunt', 'Asteroid Storm' and 'buoyRepair'
This version is the preparation to lose ~9 KB code in v2.4.
Re: Snoopers
Snoopers 2.3.2 is online.
Changes:
- Fix for stored orientations in newsflashes
- Added special news for 'Nova' mission
- Removed cleartext logging for inserted news (moved to the doc)
- Further cleanup
Changes:
- Fix for stored orientations in newsflashes
- Added special news for 'Nova' mission
- Removed cleartext logging for inserted news (moved to the doc)
- Further cleanup
Re: Snoopers
Snoopers 2.3.3 is online.
Changes:
- Changed shaders for special news (should work now on ATI cards)
- Reduced mode fixes
- further cleaning
If all is well it is the last version before 2.4 (removing the ballast from previous versions). Further additions of texts and special news are planned.
Changes:
- Changed shaders for special news (should work now on ATI cards)
- Reduced mode fixes
- further cleaning
If all is well it is the last version before 2.4 (removing the ballast from previous versions). Further additions of texts and special news are planned.
Re: Snoopers
Where's a download link??? I'd love to update!
- Cody
- Sharp Shooter Spam Assassin
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Re: Snoopers
In Svengali's sig.Zireael wrote:Where's a download link??? I'd love to update!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Snoopers
Yep .-)El Viejo wrote:In Svengali's sig.Zireael wrote:Where's a download link??? I'd love to update!
Re: Snoopers
Snoopers 2.4 is online.
Changes:
- Changed the images - the planet in the upper right corner is gone.
- New models/shaders/textures for all 4 news agencies.
- Uses setInterface instead of accessing it via F7.
- Adapted the new string expansion (see https://bb.oolite.space/viewtopic.php?f=4&t=12615).
- The new aegis notification is handled through CCL.
- The script got rid of ~9KB code.
Changes:
- Changed the images - the planet in the upper right corner is gone.
- New models/shaders/textures for all 4 news agencies.
- Uses setInterface instead of accessing it via F7.
- Adapted the new string expansion (see https://bb.oolite.space/viewtopic.php?f=4&t=12615).
- The new aegis notification is handled through CCL.
- The script got rid of ~9KB code.
- DaddyHoggy
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Re: Snoopers
I have promised myself I will do 50 news items for Gal 3 before end of January - if I haven't - prod me with a sharp stick...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Snoopers
R'n'Roll, DaddyHoggy .-)DaddyHoggy wrote:I have promised myself I will do 50 news items for Gal 3 before end of January - if I haven't - prod me with a sharp stick...