[RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)

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cim
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by cim »

pagroove wrote:
cim wrote:
pagroove wrote:
Is it possible to highlight the product names in this screen and make them green? I'm often 'scanning' this screen for the product I'm carrying.
Unfortunately mission screens are limited to being monochrome.
Mmm and to put a line under the product name. Would that be possible?
Also no. There is no support for text formatting in the mission screens (beyond spaces, newlines, etc).
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by BuggyBY »

cim wrote:
Also no. There is no support for text formatting in the mission screens (beyond spaces, newlines, etc).
Maybe underscores before and after the product name might make it more attention-grabbing.
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by cim »

BuggyBY wrote:
cim wrote:
Also no. There is no support for text formatting in the mission screens (beyond spaces, newlines, etc).
Maybe underscores before and after the product name might make it more attention-grabbing.
Or perhaps the IP lawyers should get involved: "I hear that you can get a good price for Wolf Fur™ in Aesbion®"

Though, since that screen is supposed to be bits of conversations overheard (and occasionally misheard) in a crowded room, I'm not sure I'd actually agree with highlighting the goods even if I could.
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by BuggyBY »

I was just reminded by Pleb of the old Dr Nil constores.
Dr Nil (in yah_set_A_condock.png) wrote:
HOURLY AUCTIONS
MAKE YOUR BID ON SHOPLIFTERS & DEADBEATS
Wouldn't this be something to consider implementing in Pi-42's trading floors?
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by kurtcg »

Hello,
Really enjoying Oolite, starting a new commander after a loss of backup issue..

Am interested in trying the New Cargoes OXP but have not been able to to access the download at this link:

http://compsoc.dur.ac.uk/~cim/oolite/Ne ... _1.1.0.zip

from the wiki page at http://wiki.alioth.net/index.php/New_Cargoes

** update: was able to download the oxp tonight, will give it a go.

Thanks

Kurt.
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by pagroove »

Hi Cim. Am I right that this OXP does not work in trunk 1.77? Due to the fact that you must go to the alternative market through the interfaces screen?
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Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)

Post by cim »

pagroove wrote:
Hi Cim. Am I right that this OXP does not work in trunk 1.77? Due to the fact that you must go to the alternative market through the interfaces screen?
Correct. (Well, at OXP stations you can still access the market through F2 F8...)

I'll release an updated version once 1.77 is out.
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by cim »

And now it's out, so New Cargoes 1.2.0 is available. It only works in 1.77 - 1.76 users should stick with 1.1.0 - but there aren't any important changes between the two other than for Oolite compatibility.
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by Diziet Sma »

I cannot believe I waited until now to try this OXP out.. :shock:

It actually makes trading interesting, challenging, and fun!

I just made almost 200Cr per TC profit on a 77 TC load of earthquake predictors.. and I've just heard news of some crazy money to be made hauling Lethal Water.. so I'm off to pick up a load now..

Thanks cim!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by JazHaz »

Diziet Sma wrote:
I cannot believe I waited until now to try this OXP out.. :shock:

It actually makes trading interesting, challenging, and fun!

I just made almost 200Cr per TC profit on a 77 TC load of earthquake predictors.. and I've just heard news of some crazy money to be made hauling Lethal Water.. so I'm off to pick up a load now..[/size]
I found it too hard, never made a profit with it so I removed the OXP.
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by Diziet Sma »

You really do need to follow the advice on the [EliteWiki] Wiki page and the [EliteWiki] Detailed Trading Advice page to stand much chance.. and think about what you're doing.. and a notepad next to your keyboard is essential. I plan to stay away from the auctions for now, though..

Anyway.. as I was saying, I have a good lead on some lethal water that should fetch over 400Cr per TC in profit.. so I'm outa here! :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by cim »

Diziet Sma wrote:
You really do need to follow the advice on the [EliteWiki] Wiki page and the [EliteWiki] Detailed Trading Advice page to stand much chance..
I was wondering when you mentioned that initial profit whether it was "beginner's luck" or "reading the documentation". Good luck with the Lethal Water...
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by Diziet Sma »

Thanks! That TraderNet subscription is worth its weight in platinum.. 8)

The funny thing is, I'd gone to that system as I'd heard they were a good source for cheap Duralium, as I already knew of a system that was looking for some, and happened to spot the earthquake computers up for sale. A lightbulb went off in my head as I remembered a system next-door to the Duralium buyer, who'd happily pay through the nose for the EQ Comps. (And I made just under 100Cr profit per TC on the 38 TC of Duralium! :mrgreen:)

All told, I cleared almost 20,000Cr for an 8-hop round trip.. think I'll take a break from bounty-hunting.. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by Massively Locked »

I was thinking about posting this in 'Tales from the spacelanes...,' but it's really just about New Cargoes.

It was in Cearso that I came upon some cargo pods floating about. I scooped them up, and one of them contained furs. When I docked at the main station, I checked to see if I had any Specialist Trade Goods. Yes, the furs were actually Dironothaxaurian Life-bones. They were worth 0.1 credits. If they were any cheaper, I'd have to pay someone to take them off my hands. It wasn't a complete loss as my next stop was Labilaen where I could unload them as generic furs for a decent price.

I got to Labilaen and pulled into the main station. Just as I was about to sell them, I thought that I should check if they were worth any more than in Cearso (Lord knows they couldn't be worth any less). Labilaen was offering... 916.3 credits for that 1 ton. That definitely made my day. :D
Diziet Sma wrote:
It actually makes trading interesting, challenging, and fun!
@ cim- Awesome OXP! I share Diziet's sentiments. On my 'must-have' list.
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Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Post by Solonar »

Screenshots! Lots of screenshots! I have a moderate library of screen shots taken from the planet info and the TraderNet. I made a crazy amount of credits from the new cargo runs.
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