And you could ask for more money if you had a high combat rating...Pleb wrote:It's a shame that its not more like the Frontier Bulletin Board, where you could haggle over whether they should pay you half up front or not, and whether there would be trouble along the way! Although this idea could easilly be turned into an OXP...
Trade missions, some confusion...
Moderators: winston, another_commander
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Trade missions, some confusion...
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: Trade missions, some confusion...
True, perhaps this would make a small but efficient OXP, where those pilots with a good enough cargo delivery rating can take harder and more challenging cargo missions where you could ask these very question...
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Trade missions, some confusion...
Ah yes, the magic of witchspace! Occasionly, the two routes can even be exactly the same distance, but one will be much quicker.JazHaz wrote:... pressing the ^ key shows you the shortest route there. However if you hold Control down and press ^ you get the fastest route, which normally consists of a similar route to the shortest route, but with shorter jumps. Two 3.5 ly jumps are quicker than a 7 ly jump.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trade missions, some confusion...
[pointless_answer]Unless its only 1 or 2 jumps away, then its exactly the same.[/pointless_answer]El Viejo wrote:Ah yes, the magic of witchspace! Occasionly, the two routes can even be exactly the same distance, but one will be much quicker.
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Re: Trade missions, some confusion...
JazHaz wrote:And you could ask for more money if you had a high combat rating...Pleb wrote:It's a shame that its not more like the Frontier Bulletin Board, where you could haggle over whether they should pay you half up front or not, and whether there would be trouble along the way! Although this idea could easilly be turned into an OXP...
Or maybe a credit bonus for getting it delivered early.
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Trade missions, some confusion...
You do get a bonus for the passenger contracts for bringing them early. But I don't know the formula for working it out. Maybe a passing Dev could make it a bit more clearer!S-P wrote:Or maybe a credit bonus for getting it delivered early.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
Re: Trade missions, some confusion...
I'm not a dev, but as I've spent quite some time latelyFatleaf wrote:You do get a bonus for the passenger contracts for bringing them early. But I don't know the formula for working it out. Maybe a passing Dev could make it a bit more clearer!
Code: Select all
// we've arrived in system!
if (dest_eta > 0)
{
// and in good time
long long fee = [passenger_info oo_longLongForKey:CONTRACT_KEY_FEE];
while ((randf() < 0.75)&&(dest_eta > 3600)) // delivered with more than an hour to spare and a decent customer?
{
fee *= 110; // tip + 10%
fee /= 100;
dest_eta *= 0.5;
}
credits += 10 * fee;
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Trade missions, some confusion...
Yes, but look at the while statement. When it is much more than an hour to spare, it can add multiple times a 10% tip. But, there is also a random chance in it, so you can't give an absolute answer.Pleb wrote:Would seem to suggest that its a 10% tip if you have more than a hour to spare...
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Trade missions, some confusion...
Ah missed that bit, lol its been a long week...
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Re: Trade missions, some confusion...
To highlight the destination of the contract, select the mission and press "?". You'll be taken to the galactic map and a cross will mark the destination.
Wheeling an' dealing while cruisin' the galaxies
Re: Trade missions, some confusion...
Is there any bonus for delivering a cargo contract early?Fatleaf wrote:You do get a bonus for the passenger contracts for bringing them early. But I don't know the formula for working it out. Maybe a passing Dev could make it a bit more clearer!S-P wrote:Or maybe a credit bonus for getting it delivered early.
Re: Trade missions, some confusion...
Not sure, didn't check that one but it will be in the same file if it is. I would imagine its the same, but never really done the cargo contracts in the game, only passenger contracts. I just steal other people's cargo instead!Switeck wrote:Is there any bonus for delivering a cargo contract early?
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Re: Trade missions, some confusion...
Hmmm...I'll be careful when I get any fugitive Cobra MKIIIs attacking me in the future.Pleb wrote:Not sure, didn't check that one but it will be in the same file if it is. I would imagine its the same, but never really done the cargo contracts in the game, only passenger contracts. I just steal other people's cargo instead!Switeck wrote:Is there any bonus for delivering a cargo contract early?