This little fun OXP allows you to relive the days of the first arcade games, with one of the great classics. Only this time its for real! Enjoy a quarter-hour or so of pure fun. The game is free, but on the other hand, also don't expect advancements for your pilot character from it.
Read the short description and download it from the Elite Wiki.
EDIT: Version 1.1 is available now, with more aggressive Thargoids.
EDIT: Version 1.2 is available now, with no more error messages in case you die while playing. Also, you now are offered to save first before starting a game, if your last save wasn't immediately before.
Last edited by Commander McLane on Wed Aug 08, 2012 8:22 pm, edited 2 times in total.
This little fun OXP allows you to relive the days of the first arcade games, with one of the great classics. Only this time its for real! Enjoy a quarter-hour or so of pure fun. The game is free, but on the other hand, also don't expect advancements for your pilot character from it.
Been looking forward to trying this out after I first herd about it. Well done Commander McLane!
But why not achievements or perhaps some valuable cargo inside one of the 'roids?
Mmmm, perhaps I've been playing too much Super Stardust on the Miggy again
Geraldine Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D
But why not achievements or perhaps some valuable cargo inside one of the 'roids?
Because after a lot of playtesting I got the overwhelming feeling that it would be a very cheap way of amassing both kills and money. As the Thargoids only enter the arena one by one it's easy for an experienced pilot to dispose of them and either kill or scoop the inactive Thargons. Thus it gets quite easy to drag on the game forever and end up with a silly amount of kills and money. That would be essentially a cheat, and Asteroids3D isn't meant as a cheat, but as a small fun game-within-a-game.
Finally I found out why the Thargoids have this tendency to break away from the player and attack asteroids instead. It's their AI (d'oh! ). The standard thargoid AI gives them a random chance to stop attacking their current target and go for another target instead, and this happens every couple of seconds.
Thus I've now given them a custom AI (well, it's basically the standard AI, minus this random target changing chance). As a result they now stay on target, and will also subsequently release more and more Thargons.
The game has become a little more challenging now, but also more fun.
Getting loads and loads of these error messages in the log. Is this to be expected given the nature of Astroids3D as a game within the game.
I'm using trunk r5138, so it may also be trunk related.