But there will, one day there just will, be a New New York.
Correcting myself, New York Nueva or New York el Nuevo may be more likely.
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
The mystery of the disappearing link: someone upthread posted this link, but now it is gone? http://www.spacearchaeology.org/wiki/in ... ce_Fiction That is, I can't find the message upthread, not that the web-page is 404. Anyway an interesting list, thanks to whoever pointed me to it. I note with some slight disappointment that although some planets from Stableford's Hooded Swan books are included, planet Wildeblood is not on the list.
Addendum: oh, I've found it, right at the end of Disembodied's message.
Although in these cases the 'y' isn't really a consonant.:
I also wondered why the examples with 'Y' were uses as in my knowledge it are vowels. But the english english wikipedia says Y can be both, depending how it is used in the word.
The same page in German does not include the 'Y' and that page in Dutch does not gives an explicit list of characters, but goes in to the background of types of consonants. It is not the character that makes it a consonant, but how you pronounce it.
I'm learning Slovene at the moment, already found a word that starts with 5 consonants...
What about a lot of vowels?
Dutch words like "koeieuier" (cow's utter) or "papegaaieeieren" (parrot's eggs)?
However, we spoiled it during our latest spelling reform and added an extra "n" in the above words (for no good reason), making them "koeienuier" and "papegaaieneieren"...
You would really have a problem with mission destinations with this. For instance: Lets say you are told to go to Xeer to look for something the script will have a number in it to mark the system on the map so no issue there, but the F5F5 screen will have 'Xeer' - the old name. To make things more complicated some missions don't mark the Long range Chart so you would have to keep a list of all the old names next to the new ones!
The only drawback I can see with doing this via the planetinfo.plist file is that it won't permanently change the system name. If you look on the wiki it says on the planetinfo.plist page:
A quick test reveals this bug is no longer present in either 1.76 or trunk. I have updated the wiki accordingly.
A quick test reveals this bug is no longer present in either 1.76 or trunk. I have updated the wiki accordingly.
Really? I will look at this myself when I get home then, as I tested this out in 1.76.1 and I was certain that if I changed the system name in planetinfo.plist it still used the old system name on the chart... I'm probably mistaken though!
A quick test reveals this bug is no longer present in either 1.76 or trunk. I have updated the wiki accordingly.
Really? I will look at this myself when I get home then, as I tested this out in 1.76.1 and I was certain that if I changed the system name in planetinfo.plist it still used the old system name on the chart... I'm probably mistaken though!
I had a look with Famous Planets installed, and Sori had been renamed on both the long range chart and a dump of %Jxxx information to the log.
I suspect this bug was fixed some time ago. Eric added the warning in 2009. It was probably fixed without anyone particularly noticing during some reworking of the planet descriptions code since then.
The only drawback I can see with doing this via the planetinfo.plist file is that it won't permanently change the system name. If you look on the wiki it says on the planetinfo.plist page:
A quick test reveals this bug is no longer present in either 1.76 or trunk. I have updated the wiki accordingly.
It was fixed in 1.75.3, but no-one bothered to update the wiki at the time.