Randomshipnames.oxp v 1.4 released
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- Commander McLane
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- Commander McLane
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Re: Randomshipnames.oxp v 1.1 released
Version 1.1 contains more name variants for more classes of ships. Make sure to check the example gallery in the Wiki. Now included are Rock Hermits and GalCop ships. The latter have a letter-and-number designation scheme, where the last number indicates the galaxy the ship is stationed in, and the preceding letter(s) indicate its home system, or—in case of Naval ships—their (N)aval provenance.
Also, the whole script is reorganized, and ships have to go through one less if-clause before they're christened. More details of the changes in the readMe.
Get your own free copy on the Elite Wiki!
Also, the whole script is reorganized, and ships have to go through one less if-clause before they're christened. More details of the changes in the readMe.
Get your own free copy on the Elite Wiki!
Re: Randomshipnames.oxp v 1.1 released
Have it installed, really nice!
Wheeling an' dealing while cruisin' the galaxies
- Cody
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Re: Randomshipnames.oxp v 1.1 released
Sweet! Thanks, McLane!Commander McLane wrote:Now included are Rock Hermits and GalCop ships.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- JazHaz
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Re: Randomshipnames.oxp v 1.1 released
Although I've only got v1.0 installed, I should report that Cargo Shepherds are being named. I don't think they should as they are equipment and not ships.
EDIT: oops already reported on page 2 of the thread!
Downloading v1.1.
EDIT: oops already reported on page 2 of the thread!
Downloading v1.1.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Commander McLane
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Re: Randomshipnames.oxp v 1.2 released
Version 1.2 introduces an easy way for ship designers to exclude their new ship from getting a random name. This can be useful for instance if a ship already has an individual name (like some liners and some other ships). You can now use the
Just insert a key
Also, a small typo in one of the random names got fixed.
script_info
key in your shipdata to tell randomshipnames.oxp that it shall skip your ship.Just insert a key
randomshipnames
into the script_info
and set it to "no". Technical details are in the readMe and on the Wiki.Also, a small typo in one of the random names got fixed.
- Smivs
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Re: Randomshipnames.oxp v 1.2 released
Thanks for that McLane
Very-soon-to-be-re-released Liners updated.
Very-soon-to-be-re-released Liners updated.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
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Re: Randomshipnames.oxp v 1.2 released
Thanks McLane... installed (and customised... heh).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Randomshipnames.oxp v 1.2 released
I noticed that the ships I occasionally encounter begging a Black Monks Gunship for mercy never get assigned a name. Are they deliberately excluded from Randomshipnames, or is a peculiarity of the Black Monks OXP to blame?
- Commander McLane
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Re: Randomshipnames.oxp v 1.2 released
Thanks for the report. Those ships are not normal traders, but especially added by Black Monks.oxp as beggars for mercy. I'll look into including them.BuggyBY wrote:I noticed that the ships I occasionally encounter begging a Black Monks Gunship for mercy never get assigned a name. Are they deliberately excluded from Randomshipnames, or is a peculiarity of the Black Monks OXP to blame?
EDIT: Fixed for the next version. You can also fix it in your current version. Open the file "pirate-victim-roles.plist" with a simple text editor (note: if you're on Windows, don't use Notepad; Wordpad is fine) and insert the line
Code: Select all
<string>debtor</string>
Code: Select all
</array>
- Disembodied
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Re: Randomshipnames.oxp v 1.2 released
Slave-hunters from UPS-courier don't get names ... makes them easy to pick out of a crowd, I admit!
Re: Randomshipnames.oxp v 1.2 released
"Anaconda - Sweet of Your Brow" Great OXP, Thanks!
- Commander McLane
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Re: Randomshipnames.oxp v 1.2 released
Looking into it.Disembodied wrote:Slave-hunters from UPS-courier don't get names ... makes them easy to pick out of a crowd, I admit!
Not having UPS-courier myself: are they goodies or badies? Being slave hunters, I guess they'd get the aggressive names, correct?
- Eric Walch
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Re: Randomshipnames.oxp v 1.2 released
I think their addition is rather rare. They mimic being normal pirates. The only difference is that, when scooping the first of their pilots, the whole slave missions start to appear. And besides their special role, they also can be added with a pirate role. And yes, the idea was to look like any other ship, so the player can not specific go for the ship that starts the slave missions.Commander McLane wrote:Not having UPS-courier myself: are they goodies or badies? Being slave hunters, I guess they'd get the aggressive names, correct?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Disembodied
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Re: Randomshipnames.oxp v 1.2 released
I've only destroyed a couple so far – both were fugitives, so aggressive names would be the norm.Commander McLane wrote:Looking into it.
Not having UPS-courier myself: are they goodies or badies? Being slave hunters, I guess they'd get the aggressive names, correct?