Now with a redesigned crosshair and a few minor script tweaks.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Playtest results and comments are welcome.

Have fun with this!

Cheers!

Moderators: winston, another_commander
This is not the version you're looking for!CommonSenseOTB wrote:1.75.3
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
It's do-able, but it would make what is a very simple OXP into probably a rather more complicated one. The key point is that you'd have to apply velocity away from your current heading (to cancel out what is now essentially sideways or backwards velocity, relative to that heading) and it's to know at what point to try and stop cancelling things out.CommonSenseOTB wrote:Just a thought, but perhaps Thargoid might wish to modify his oxp to start shedding velocity when the player's forwardVector is over a certain angle relative to the original vector when the velocity boost was applied? That way you would have to keep your ship pretty straight to use that velocity and could still decide you wanted to make a turn and have the velocity dissappear rather quickly. Maybe if you ask him nicely and he has some time he could look at it and see if it's even workable.![]()
I understand you completely. With a dozen projects currently on the go and currently only a few hours a day to spend on anything oolite related, some will take time to be realized.Thargoid wrote:It's do-able, but it would make what is a very simple OXP into probably a rather more complicated one. The key point is that you'd have to apply velocity away from your current heading (to cancel out what is now essentially sideways or backwards velocity, relative to that heading) and it's to know at what point to try and stop cancelling things out.CommonSenseOTB wrote:Just a thought, but perhaps Thargoid might wish to modify his oxp to start shedding velocity when the player's forwardVector is over a certain angle relative to the original vector when the velocity boost was applied? That way you would have to keep your ship pretty straight to use that velocity and could still decide you wanted to make a turn and have the velocity dissappear rather quickly. Maybe if you ask him nicely and he has some time he could look at it and see if it's even workable.![]()
I'll keep the thought on the back-burner, but I've got other things on the go at the moment taking my time so it probably won't be a near-term job.