[RELEASE] Cylon Raider Mark 1

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[RELEASE] Cylon Raider Mark 1

Post by Shipbuilder »

The GalTech Industries Corporation proudly announces the release of the third ship off their production lines - The Cylon Raider Mark 1.

Note - This OXP consists of 2 versions (A lower and a higher detail version). The lower detail version consists of a less detailed model and should be more suitable for less powerful systems.

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This OXP introduces a new hostile 'Alien' race in to Oolite.

Download it here:
https://www.box.com/s/9761140e06680776ab9d
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Re: [RELEASE] Cylon Raider Mark 1

Post by marcusrg »

Wow! Downloading it!
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Re: [RELEASE] Cylon Raider Mark 1

Post by Fatleaf »

Great looking ship, Shipbuilder.
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Re: [RELEASE] Cylon Raider Mark 1

Post by Wildeblood »

Engines.png "is wrong on so many levels."
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Re: [RELEASE] Cylon Raider Mark 1

Post by Griff »

Yes, as Wildeblood suggests it might be worth going through the model & texture filenames to add in your forum tag or something to make them specific to this oxp (make sure to update the names in shipdata.plist too), - this helps prevent another oxp with the same texture/model name confusing oolite and mixing it into your ship when it appears in game.
Fantastic bit of modeling & texture work there though by the way, it looks stunning, like it's a screenshot taken straight off the tv series!
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Re: [RELEASE] Cylon Raider Mark 1

Post by Shipbuilder »

@Wildeblood and Griff - Thanks for pointing this oversight out it wasn't something that I had considered/realised was an issue but now you point it out it seems obvious. :oops: Still I keep learning a little more each day.

I'll amend the emission_map file name in the Textures folder and references in the shipdata.plist to cylon_raider_mk1_engines (Hopefully over the weekend – If not it will definitely be done on Monday). I will then reissue.

Hope you all like it and it adds a little extra spice in to what is already a great game.
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Re: [RELEASE] Cylon Raider Mark 1

Post by Geraldine »

Ah, the Cylon Raider 8) I've been waiting for this since I first saw the Colonial Viper. Looks great Shipbuilder! :D
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Re: [RELEASE] Cylon Raider Mark 1

Post by Shipbuilder »

Geraldine wrote:
Ah, the Cylon Raider 8) I've been waiting for this since I first saw the Colonial Viper. Looks great Shipbuilder! :D
Glad you like it :D
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Re: [RELEASE] Cylon Raider Mark 1

Post by Amaranth »

Wow. you are making some awesome ships there!
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Re: [RELEASE] Cylon Raider Mark 1

Post by Shipbuilder »

UPDATE This OXP has now been updated and can be downloaded using the link on the first page or via the link on my signature strip.

The only change to the updated version is that it now incorporates a revised emission_map folder name and update to the shipdata.plist as per Wildeblood's and Griff's comments.

This is to prevent possible confusion when used with other oxps regarding which emission map folder Oolite should use.
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Re: [RELEASE] Cylon Raider Mark 1

Post by Shipbuilder »

I was just wondering if anyone who has installed this oxp has come across a Cylon patrol during the game and if so what were your thoughts on how the oxp worked.
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Re: [RELEASE] Cylon Raider Mark 1

Post by Solonar »

I installed it and had several random encounters with cylons already. The OXP works well.
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Re: [RELEASE] Cylon Raider Mark 1

Post by Shipbuilder »

Thanks for the feedback Solonar. :)
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Re: [RELEASE] Cylon Raider Mark 1

Post by fronclynne »

They're pretty aggressive, & they're small. I mean, they'd have made pretty short work of me, but there was a Naval Raptor nearby to take some of the heat.
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Re: [RELEASE] Cylon Raider Mark 1

Post by BuggyBY »

I've encountered several patrols, which I was usually able to dispatch using only the lasers on my SmallBlimpy. Only once so far was I forced to use a Quirium Cascade mine. The low bounties on most of them confused me; are those deliberate?
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