Planets in oolite-trunk-1.77.0.5048-dev.win32
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- Fatleaf
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Planets in oolite-trunk-1.77.0.5048-dev.win32
While testing Griffs new addition I get this! I have System_Redux.oxp installed.
I don't think the terminator is supposed to be so stark!
I don't think the terminator is supposed to be so stark!
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- Cody
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
The planetary code (or whatever they call it) is still a wip, I think... that's how it looks in trunk.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Eric Walch
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
That is a matter of writing a good shader for the planets. All the planet shader stuff happens is a special branch of the code and there it looks already much better. See these pictures. This code is not part of trunk or the nighties yet. You will have to live with those planets or the time being. (Or compile the shady branch yourself)Fatleaf wrote:I don't think the terminator is supposed to be so stark!
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Fatleaf
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
I can live with it. It is the first time I have really used 1.77 and got a bit of catch up to do it seemsEric Walch wrote:That is a matter of writing a good shader for the planets. All the planet shader stuff happens is a special branch of the code and there it looks already much better. See these pictures. This code is not part of trunk or the nighties yet. You will have to live with those planets or the time being. (Or compile the shady branch yourself)Fatleaf wrote:I don't think the terminator is supposed to be so stark!
But I'm just a dumb test pilotEric Walch wrote:(Or compile the shady branch yourself)
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
<smirks>Fatleaf wrote:But I'm just a dumb test pilot
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Wildeblood
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
So, where do we find this "shady branch"?Eric Walch wrote:You will have to live with those planets for the time being. (Or compile the shady branch yourself)
Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
Follow the instructions at Berlios for SVN access, but replace "Wildeblood wrote:So, where do we find this "shady branch"?
trunk
" with "branches/shady-planets
". Build as normal.- submersible
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
If it builds for you - I'm glad. However - planets textured the regular way with a "texture=" plist key or via JS - will probably still look wrong. See https://bb.oolite.space/viewtopic.ph ... 90#p172817 for starterscim wrote:Follow the instructions at Berlios for SVN access, but replace "Wildeblood wrote:So, where do we find this "shady branch"?trunk
" with "branches/shady-planets
". Build as normal.
Povray Planets - Planet textures for your galaxy
- Wildeblood
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Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
Nah, it says, "No targets specified and no makefile found. Stop."submersible wrote:If it builds for you - I'm glad.
What do I need to do now?
Re: Planets in oolite-trunk-1.77.0.5048-dev.win32
That suggests that either the SVN command hasn't worked, or it's put the files into a different directory. You might need to do a 'cd shady-planets' first, or similar.Wildeblood wrote:Nah, it says, "No targets specified and no makefile found. Stop."submersible wrote:If it builds for you - I'm glad.
What do I need to do now?