I don't know if it is the same link as you send me before, but now it is not working for me. I enter the download page correct, but, before it is completely build, I am redirected to a log-in page for skydrive users. No change to see the actual file for download.
I'm getting the following message from Skydrive:
This item might have been deleted, expired or you might not have permission to access it. Contact the owner of this item for more information.
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Just a little question re the repackaged v4.1.7. Am I right in saying I no longer need separate
YOUR_AD_HERE_set_x.oxp and YOUR_AD_HERE_set_x417_upd.oxp folders, in AddOns?
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
In my local copy of Your Ad Here OXP, the shipdata.plist for the buoys contain: density = 0.01;
...so you're not mass-locked so close to the buoy. Those signs are BIG but presumably lightweight and fragile.
Did that cause a bug so the density line was removed?
Also, the dates on the files don't match mine. Seems everything was reset to a recent date even if unchanged.
In my local copy of Your Ad Here OXP, the shipdata.plist for the buoys contain: density = 0.01;
...so you're not mass-locked so close to the buoy. Those signs are BIG but presumably lightweight and fragile.
Did that cause a bug so the density line was removed?
I just had a look at the original version 4 sets and the 4.1.7 updates and can't find any density entries anywhere
The date changes are a result of re-zipping the sets with the 4.1.7 updates included. There are quite a few fixes applied to the set G shipdata.plist courtesy of Eric.
I just had a look at the original version 4 sets and the 4.1.7 updates and can't find any density entries anywhere
Good, thought I was going crazy.
Seems density was something I may have added and forgotten about.
Capt. Murphy wrote:
The date changes are a result of re-zipping the sets with the 4.1.7 updates included. There are quite a few fixes applied to the set G shipdata.plist courtesy of Eric.
In my experience with zips and other archive types, if dates get changed I start worrying about file corruption or virus infection.
Like in...
YOUR_AD_HERE_set_G.oxp\Config
lines 243-247:
Since that and the following ships/objects are inheriting a lot of properties from "yah_set_G_11-wpbuoy" via "like_ship" = "yah_set_G_11-wpbuoy";
...isn't the conditions section for each unnecessary so long as they're duplicating the conditions from "yah_set_G_11-wpbuoy"?
...isn't the conditions section for each unnecessary so long as they're duplicating the conditions from "yah_set_G_11-wpbuoy"?
Could be that the condition part is not included in the like_ship part. I not remember it anymore. On the other side, those specific buoys are only added when the constore is already present, so conditions are not really needed.
I made this happen by visiting the convenience store, going to the main station, exiting again and flying back to the constore (at which point there were two), and redocking a few more times.
It looks cool and is kind of exploitable, but is probably not intended behaviour!
[edit: This is YAH 4.1.7 according to Info.plist]
What were the skies like when you were young?
Currently: piloting the Boa Clipper Photic Sneeze II around Galaxy 2, bearing gifts of dubious legality but high entertainment value.
It looks cool and is kind of exploitable, but is probably not intended behaviour!
[edit: This is YAH 4.1.7 according to Info.plist]
No idea what happens here. The handler that triggers on launching and than adds the constore, will delete itself. So, it only should work on the very first time the player launched. And I never noticed it going wrong. If it happens another time, look in the log if there is log info about syntax errors. Somehow it looks like the script file is wrong. Either only your copy or a buggy one it uploaded.
It looks cool and is kind of exploitable, but is probably not intended behaviour!
[edit: This is YAH 4.1.7 according to Info.plist]
No idea what happens here. The handler that triggers on launching and than adds the constore, will delete itself. So, it only should work on the very first time the player launched. And I never noticed it going wrong. If it happens another time, look in the log if there is log info about syntax errors. Somehow it looks like the script file is wrong. Either only your copy or a buggy one it uploaded.
So might one get extra constores in a system by flying to the store and back to the main station, saving and exiting the game, then restarting, loading and repeating?
The screenshot kind of made me remember the Nuit OXP which added a new OXP station close to the main system station every time you launched from anywhere, which also made for fun in-system shopping trips.