That, incidentally, had the interesting consequence that the Thargoid laser was considerably more dangerous at a high frame rate (fires on average every 0.5 seconds) than at a low frame rate (fires on average every 1.5 seconds), because it checked that 1/20 chance once every frame.Pleb wrote:There is a probability that the laser will hit 1 in 20 times it is fired, so this is probably what that it is. I did try taking this line out, but then the Thargoids became too dominant and were able to reduce a Navy Taskforce into debris very quickly!Switeck wrote:I've seen Thargoid Cruisers and Battleships from Galactic Navy firing their lasers at nothing. Maybe related...?
The fire rate of the Thargoid laser is calculated differently in trunk to avoid this dependency; overall difficulty shouldn't be affected by this change, and the apparent randomness of Thargoid fire rates remains to an extent.