I think I've eliminated possibilities for the crashes...
Code: Select all
16:28:15.843 [log.header]: Opening log for Oolite development version 1.77.0.5036 (x86-32 test release) under Windows at 2012-06-29 16:28:15 -0500.
4 processors detected.
Build options: new planets, spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
16:28:15.890 [display.mode.list.native]: Windows native resolution detected: 1440 x 900
16:28:16.046 [joystick.init]: Number of joysticks detected: 0
16:28:16.062 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce GTS 250/PCI/SSE2".
16:28:16.062 [rendering.opengl.extensions]: OpenGL extensions (236):
GL_ARB_draw_instanced, GL_NV_texture_lod_clamp, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_OES_depth24, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_OES_packed_depth_stencil, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_path_rendering, GL_OES_depth32, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_EXT_texture_format_BGRA8888, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_texture_storage, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_OES_texture_float, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_OES_get_program_binary, GL_NV_texture_expand_normal, GL_EXT_texture_type_2_10_10_10_REV, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_import_sync_object, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_NV_gpu_program4, GL_NV_fragdepth, GL_EXT_texture_buffer_object, GL_OES_standard_derivatives, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_NV_blend_minmax, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_OES_texture_3D, GL_NV_fragment_program, GL_EXT_secondary_color, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_SUN_slice_accum, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_OES_texture_half_float_linear, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_OES_texture_half_float, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_NV_alpha_test, GL_OES_vertex_array_object, GL_EXT_framebuffer_sRGB, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_OES_depth_texture, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_NV_fbo_color_attachments, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_ARB_depth_clamp, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_EXT_pixel_buffer_object, GL_OES_texture_npot, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_OES_vertex_half_float, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_OES_texture_float_linear, GL_EXT_shadow_funcs, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_map_buffer_alignment, GL_EXT_stencil_wrap, GL_OES_fbo_render_mipmap, GL_EXT_point_parameters, GL_OES_element_index_uint, GL_NV_texture_barrier, GL_NV_complex_primitives
16:28:16.078 [rendering.opengl.shader.support]: Shaders are supported.
16:28:16.078 [speech.synthesis]: Spoken messages are off.
16:28:16.078 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/OMEGA.oxp
16:28:16.156 [shipData.load.begin]: Loading ship data.
16:28:16.265 [script.load.world.listAll]: Loaded 6 world scripts:
OMEGA 0.3
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
16:28:16.468 [planetTex.temp]: Started generator <OOPlanetTextureGenerator 0x4755858>{seed: 3560527675,2338263651 land: 0.65}
16:28:16.578 [loading.complete]: ========== Loading complete. ==========
16:28:16.578 [debugTCP.connected]: Connected to debug console "DebugConsole".
16:28:16.656 [planetTex.temp]: Completed generator <OOPlanetTextureGenerator 0x4755858>{seed: 3560527675,2338263651 land: 0.65} successfully
16:28:20.859 [script.load.world.listAll]: Loaded 6 world scripts:
OMEGA 0.3
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.failed.missileNotFound]: ----- WARNING: couldn't find missile with role 'EQ_GAL_DRIVE_MINE' in [PlayerEntity setCommanderDataFromDictionary:], missile entry discarded.
16:28:20.953 [load.upgrade.replacedEnergyBomb]: Replaced legacy energy bomb with Quirium cascade mine.
16:28:21.046 [planetTex.temp]: Started generator <OOPlanetTextureGenerator 0x46e2a10>{seed: 993708242,2295998609 land: 0.56}
16:28:21.265 [planetTex.temp]: Completed generator <OOPlanetTextureGenerator 0x46e2a10>{seed: 993708242,2295998609 land: 0.56} successfully
16:37:11.359 [planetTex.temp]: Started generator <OOPlanetTextureGenerator 0x81dbed0>{seed: 993038630,4037654844 land: 0.33}
16:37:11.515 [planetTex.temp]: Completed generator <OOPlanetTextureGenerator 0x81dbed0>{seed: 993038630,4037654844 land: 0.33} successfully
16:37:27.515 [planetTex.temp]: Started generator <OOPlanetTextureGenerator 0x8189f28>{seed: 3677639094,4035009115 land: 0.34}
16:37:27.671 [planetTex.temp]: Completed generator <OOPlanetTextureGenerator 0x8189f28>{seed: 3677639094,4035009115 land: 0.34} successfully
16:38:16.296 [planetTex.temp]: Started generator <OOPlanetTextureGenerator 0x15c3580>{seed: 993904982,2293508504 land: 0.53}
16:38:16.453 [planetTex.temp]: Completed generator <OOPlanetTextureGenerator 0x15c3580>{seed: 993904982,2293508504 land: 0.53} successfully
EQ_GAL_DRIVE_MINE is Smiv's Galactic Hyperdrive Pod, which isn't installed so they're removed.
I used a Q-bomb (the one given in replacement of the energy bomb ironically) in interstellar space to blow up some Thargoids...got caught in my own explosion and killed, then the game CTD. I was not cloaked at the time.
Other CTDs have occurred almost immediately after I launched from station after loading, usually after I cloak.
Other CTDs occur when doing misjumps while cloaked.
The singular installed OXP of mine, OMEGA, is my superfast hacked Constrictor. The OMEGA's script contains this:
I am also using a modified keyconfig.plist inside OMEGA OXP.