Disembodied wrote:Giving Jamesons a 5 light-year range from the start would cut them off from Zaonce (5.6 LY from Lave). It would pretty much leave them hopping between Leesti and Diso until they could afford an upgrade (and could chance another run in to Lave). To make it a playable option would probably require a different starting position.
Agreed this was an interesting idea but I feel that it would make the game impossibly hard. I know in Frontier that different ships had different jump distances, but the problem with Oolite is too much depends on the player being able to jump a maximum of 7 light years...
I have been playing around with the Thargoid Laser recently, after realising my original test with creating a player version was very basic. It is indeed possible to modify the code slightly to allow it to be fitted to a player's ship but it does not take any damage. I was playing around with it, as I wondered whether you could create a playable Thargoid ship like in Frontier and FFE. The omni-directional laser can only be fired if you have a target locked on, and then a ship would only need one laser as it fires from all directions. But as I said before, it does not take off any damage for a reason that still eludes me. I thought it could have been interesting, given some of the new features in the TRUNK version that allow the player to 'switch ships', so that OXP missions could be created where the player has to pilot a Thargoid ship...
I've also been playing with the turret settings. As far as I can tell (and because I don't have the source code at work I'm using my 'lack-of-memory' for this), the range a turret has is the speed * the duration of the shot. However major increases to the speed or duration creates very varied results, sometimes creating almost a beam of plasma bolts or sometimes just randomly shooting at nothing! It still requires some tweaking...