Suggestion: Aquaspace aka H2Oolite

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pagroove
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Re: Suggestion: Aquaspace

Post by pagroove »

Pleb wrote:
maaarcooose wrote:
If I remember correctly, this idea was used in Star Trek Voyager.
They end up in aquatic space, can't remember how it happens or which episode, but it has been done.

!m!
It was Fluidic Space, when they encounted Species 8472 (god I'm such a geek!). But in Star Trek Enterprise they had an Xindi Aquatic ship that was really cool, had water inside the the ship and the aliens swam around in it.

:D About the geek: Do you have http://en.memory-alpha.org/wiki/Portal:Main in your head? :)
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Re: Suggestion: Aquaspace

Post by Pleb »

pagroove wrote:
Pleb wrote:
maaarcooose wrote:
:D About the geek: Do you have http://en.memory-alpha.org/wiki/Portal:Main in your head? :)
Haha basically, when I was younger I had two Star Trek Encyclopedia's and watched every apisode from The Original Series right through to Star Trek Voyager and even Enterprise. Also seen all the films, including the newest one. Quite sad I know, but there ya go... :oops:
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Re: Suggestion: Aquaspace

Post by Smivs »

Pleb wrote:
Haha basically, when I was younger I had two Star Trek Encyclopedia's and watched every apisode from The Original Series right through to Star Trek Voyager and even Enterprise. Also seen all the films, including the newest one. Quite sad I know, but there ya go... :oops:
I thought we'd all done that! :wink: :lol:
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Re: Suggestion: Aquaspace

Post by pagroove »

Actually I'm now watching all seasons of TNG. :)
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Re: Suggestion: Aquaspace

Post by Pleb »

Smivs wrote:
I thought we'd all done that! :wink: :lol:
pagroove wrote:
Actually I'm now watching all seasons of TNG. :)
Well at least I'm not alone! :lol:
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Re: Suggestion: Aquaspace

Post by Geraldine »

SandJ wrote:
Geraldine wrote:
If you guys create a total conversion, I would play it as I love sub sims
and there are NO submarine sims for Linux. :shock:
If you compile Win UAE on your version of Linux you could play that very subsim (Subwar 2050) that I linked to earlier. Here, have a look here http://www.amigaemulator.org/

You will need at least 3.0 Amiga ROM images though to play that game, but there are others that use earlier ROMs like 1.3 or 2.0, have a look on the Hall Of Light web site and to get you started have a look at Silent Service II http://hol.abime.net/1924

If you cant find any ROMs, there is always Amiga Forever emulator, that also works on Linux although it is not free, it does come with many versions of ROM and gives you instant access to the Amiga's massive back catalogue of games 8)

Here is a link http://www.amigaforever.com/gnulinux/
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Re: Suggestion: Aquaspace

Post by pagroove »

Bump this 3 years old topic. :D (original idea on p1 of this thread)

Surely this idea coud now be possible with the scenario options of the new Oolite?

The way I can see this implemented is. Travel to Galaxy 3 planet Aqualina (need Aquatics oxp) and make planetfall. Then you would be transported to a surface port where the Ocean map is presented. And then you could travel to places on the map. Systems are now regions of interest and marked with a number which indicates the depth. Deeper = more dangerous but could give greater rewards.

The color of space could be used to indicate the depth around an underwater station. Colors could range from very light blue to pitch black.
Space dust could be made bubbles. etc.

Other way to implement is via the interfaces screen where a game setup as a sort of combat simulator could transport you to an underwater scenario.

Anyway I thought about this suggestion again today and it would be really cool to see if someone can come up with something like this. Basically a total conversion of Oolite to underwater. Name could be Oolite Escape to Aqualina or something like that. :D
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Re: Suggestion: Aquaspace

Post by Smivs »

pagroove wrote:
...a total conversion of Oolite to underwater. Name could be Oolite Escape to Aqualina or something like that. :D
H2Oolite?
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Re: Suggestion: Aquaspace

Post by Cody »

Smivs wrote:
H2Oolite?
<chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Suggestion: Aquaspace

Post by pagroove »

I like it Smivs :D

Edited to add: changed thread title to that. :D
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Re: Suggestion: Aquaspace aka H2Oolite

Post by cbr »

Applying colour to the current graphic engine and a little blur could work to simulate underwater travel :)

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Last edited by cbr on Wed Mar 30, 2022 11:28 am, edited 1 time in total.
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Re: Suggestion: Aquaspace aka H2Oolite

Post by Cody »

Up 'scope! Bearing is... mark! Range is... mark! Down 'scope! Flood tubes one and two!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Suggestion: Aquaspace aka H2Oolite

Post by pagroove »

cbr wrote:
Applying colour to the current graphic engine and a little blur could work to simulate underwater travel :)

Image
Wow looks actually good (although I can see that it is now a filter only but good!)
This combined with bubbling noises and you can imagine traveling already underwater. Then add some special underwater stations and ships and a total conversion could be underway. :D
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Re: Suggestion: Aquaspace aka H2Oolite

Post by Norby »

In this place the non-newtonian movement is natural, moreover a ballast equipment could add vertical movement.
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Re: Suggestion: Aquaspace aka H2Oolite

Post by pagroove »

Also different plating for traveling to different depths.

Maybe there could be the different depth zones but zone 1 should be accessible and leavable by Oolite ships.
——————
Zone 1:

Depth: Shallow depths.
Pressure: Pressure levels 0 - 1000 fathoms

Oolite Ships that can enter this zone unmodified:

- Morray starboat all variants

The following Aquatiics ships can enter the zone unmodified

- Manta Ray
- Conger
- Shark

Edited to add more randmom ideas:


Scenery in zone 1

Fishing farms
Port city stations
Equipment stations:
buoys
Industrial stations
Surface stations
Military stations


Port city stations

Safe junderwater stations that contain food, fish and shrimp farms or are full blown industrial production facilities that provide products and energy for stations in lower zones or export to Oolite space)

Market:

They import seafloor minerals, volcanic alloys, special fish and research materials from lower sea level stations.

Distribution:

Are situated at different depths from 1 to level 10 (10 is the deepest level in zone 1)
Stations at depth 1 are safer than level 10. Level 10, 9, 8, 7, 6 and probably 5 are frequently under siege by deep sea pirates and see monsters. Chance of this happening reduces with depth.

Equipment

They offer an equipment dock to modify Oolite ships for the lower levels
Also specialized subs could be bought here.

Port city stations differ in tech level so trade is possible between them.
Underwater Reefs (maybe a variant on astroids but with corals growing over them)

Suface station

Special port cities which contain launch facilities to Oolite space.

Civillian station

Small station who provide transport contracts to the more busy port city stations

Possible game mechanics:

Speed of all ships is halved
Exhaust plumes become bubbles
Bubbles and sound become detectable with sonar
Equipment to make your ship more silent?
Radar becomes sonar?
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