Something I learnt not too long ago!SandJ wrote:Java and Javascript are two different things.
Should that not be 'the'? Looks like we're all being very pedantic today!Wildeblood wrote:teh interwebs
Moderators: winston, another_commander
Something I learnt not too long ago!SandJ wrote:Java and Javascript are two different things.
Should that not be 'the'? Looks like we're all being very pedantic today!Wildeblood wrote:teh interwebs
No!Pleb wrote:Should that not be 'the'? Looks like we're all being very pedantic today!Wildeblood wrote:teh interwebs
Read on and be enlightened.. or mortified, as the case may be..Pleb wrote:Should that not be 'the'? Looks like we're all being very pedantic today!Wildeblood wrote:teh interwebs
Wow...and there goes the English language... **cue bagpipes from end of Star Trek II**Diziet Sma wrote:Read on and be enlightened.. or mortified, as the case may be..
https://en.wikipedia.org/wiki/Teh
http://www.urbandictionary.com/define.php?term=teh
Diziet Sma wrote:.. or mortified, as the case may be..
Yeah, mortified! Can I change my forum username, please?UrbanDictionary wrote:... it is mostly used in the same manner that spanish speaking people use the word "El"
Ah yes sorry probably my fault. So does anyone know if what Rese249er has asked is possible? Can you dock with a ship and it travel to a specified system so that when you undock you are somewhere else?another_commander wrote:Thread derailment alert. All personel, proceed to designated stations and stand by for ...
Ah, what the hey, nay bother.
Should be possible, yes. Dock with the ship. Specify a system (there are a few ways to do this if you want the player to be able to specify it). Call ship.exitSystem(new-system-id) and provided the ship has the fuel and the system is in range, it will jump. When the player launches, they will be in the new system.Pleb wrote:So does anyone know if what Rese249er has asked is possible? Can you dock with a ship and it travel to a specified system so that when you undock you are somewhere else?
Do you have the debug console? If yes, why don't you try it out?Pleb wrote:So does anyone know if what Rese249er has asked is possible? Can you dock with a ship and it travel to a specified system so that when you undock you are somewhere else?
Code: Select all
PS.dockedStation.exitSystem(insert number of an adjacent system here).
This sounds interesting, you could have a larger ship ferry you around if perhaps you did not have enough fuel to get somewhere. Problem is surely for it to be realistic you'd have to pay for the travel so it would have to work out less than the price of fuel.cim wrote:Should be possible, yes. Dock with the ship. Specify a system (there are a few ways to do this if you want the player to be able to specify it). Call ship.exitSystem(new-system-id) and provided the ship has the fuel and the system is in range, it will jump. When the player launches, they will be in the new system.
There are certain bugs in the way this is handled in 1.76.1 that may give slightly odd results if you try it; they are on my list to fix as the trunk version of them is more serious.
If you are refering to breaking the 7 light year limit this isn't always easilly possible, well it is but only working version I've seen is the Thargoid Witchspace Drive which although is amazing I'm not sure it can be applied to other ships.Rese249er wrote:My intention on this was a kind of interstellar trainhopping deal. Specifying like that would be great if you could somehow have the ship set a destination somewhere way crosschart and keep jumping and refueling. I believe Okti has a SkimDrone that could be used by the capship to refuel. Another handy thing would be a Thargoid Wars-style red alert screen when the capship is attacked while you're docked.
I was thinking about this and thought it would be a good idea to have a miss-jump once in a wile. You are forcibly launched to protect the carrier. And to make sure you don't run off like a cowardly, yellow bellied swinebag, you find yourself with only a little fuel for the injectors but not enough to jump to the next system. Might be fun.Rese249er wrote:Another handy thing would be a Thargoid Wars-style red alert screen when the capship is attacked while you're docked.
Not as such, no. Your carrier only jumps when you re-launch. Before pressing F1 both of you stay in your original system. It's your hitting F1 that triggers the jump. Therefore your carrier cannot make more than one jump at a time.Rese249er wrote:My intention on this was a kind of interstellar trainhopping deal. Specifying like that would be great if you could somehow have the ship set a destination somewhere way crosschart and keep jumping and refueling.