Updated Textures for Famous Planets and System Redux
Moderators: winston, another_commander
Updated Textures for Famous Planets and System Redux
As the title suggests, I have been through all the textures in Famous Planets and System Redux with the aim of improving them.
For famous Planets I kept the Texture size the same and Photoshopped the various images to improve clarity and try to remove some of the perceived blur in some of them...I also found some of them a bit unsaturated so I adjusted that as well for some of them.
For System Redux, I increased all the texture sizes four fold to make them comparable to Famous planets
I'm aware that i'm modifying someone else's hard work here and this was purely a project for my own use initially but after seeing the results, i thought that maybe with the two author's consent, I could possibly provide these updated textures for everyone to use if they wanted.
I also have a question where System Redux is concerned (bearing in mind that my coding abilities are zero) ... is it possible to increase the number of textures System Redux chooses from to provide more variety? and if so, how would I go about it? All comments are welcome.
For famous Planets I kept the Texture size the same and Photoshopped the various images to improve clarity and try to remove some of the perceived blur in some of them...I also found some of them a bit unsaturated so I adjusted that as well for some of them.
For System Redux, I increased all the texture sizes four fold to make them comparable to Famous planets
I'm aware that i'm modifying someone else's hard work here and this was purely a project for my own use initially but after seeing the results, i thought that maybe with the two author's consent, I could possibly provide these updated textures for everyone to use if they wanted.
I also have a question where System Redux is concerned (bearing in mind that my coding abilities are zero) ... is it possible to increase the number of textures System Redux chooses from to provide more variety? and if so, how would I go about it? All comments are welcome.
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
- Cody
- Sharp Shooter Spam Assassin
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Re: Updated Textures for Famous Planets and System Redux
Last I heard, CaptKev was already working on an expansion/improvement of System Redux - maybe you should PM him?parazaine wrote:I also have a question where System Redux is concerned ... is it possible to increase the number of textures System Redux chooses from to provide more variety?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Updated Textures for Famous Planets and System Redux
Like I said, my coding skills are non-existent and this project was initially purely for my own use...I will wait for him to finish his reworking before taking things any furtherEl Viejo wrote:Last I heard, CaptKev was already working on an expansion/improvement of System Redux - maybe you should PM him?parazaine wrote:I also have a question where System Redux is concerned ... is it possible to increase the number of textures System Redux chooses from to provide more variety?
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
- pagroove
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Re: Updated Textures for Famous Planets and System Redux
Hi Parazaine,
No worries. It always is good when someone improves an OXP. And the license gives permission.
But the current situation with Famous Planets is that I cubemapped all the old (and also size optimized) Famous Planets textures (the old set) and sent them to Submersible who is in the process of including the Famous Planets textures into his galaxy wide texture OXP. These future set does also include new shaders FX etc (see the about planets thread in the suggestion box forum).
No worries. It always is good when someone improves an OXP. And the license gives permission.
But the current situation with Famous Planets is that I cubemapped all the old (and also size optimized) Famous Planets textures (the old set) and sent them to Submersible who is in the process of including the Famous Planets textures into his galaxy wide texture OXP. These future set does also include new shaders FX etc (see the about planets thread in the suggestion box forum).
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: Updated Textures for Famous Planets and System Redux
Ok, thanks for the reply...i will use my re-vamped textures to tide me over until then.
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
Re: Updated Textures for Famous Planets and System Redux
parazaine - Go ahead and use what textures you need. You may be able to use parts of the code below which will use 64 textures but could be extended to 256. I'm not sure if this code is still compatible with the latest version of the trunk. Have fun!
Code: Select all
this.name = "System Redux 1.3";
this.author = "CaptKev and Kaks";
this.description = "Texture the home planet from 64 available textures, add an extra 0 to 4 planets from 32 available textures, add an extra 0 to 4 moons from an available 32 textures. Each system will always display the same planet/moon/texture combination.";
this.version = "1.3";
this.copyright = "This work is hereby placed in the public domain.";
// Set the required number of moons and planets here (from 0 to 4)
this.max_moons = 2;
this.max_planets = 4;
this.startUp = function()
{
this.Log("Initialising OXP " + this.name);
/* home moon & planet moon
planet planet bits bits
texture texture DCBA DCBA
xx000000 | x000 | 0000 | 0000
000 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 */
this.system_info = new Array(
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0x0E165, 0x04116, 0x0D102, 0x0A125, 0x05180, 0x00111, 0x06180, 0x0F108, 0x01120, 0x0A100, 0x01101, 0x02118, 0x0A100, 0x02141, 0x01145, 0x0E167, 0x04141, 0x0A108, 0x0C144, 0x0A181, 0x04105, 0x02102, 0x0A100, 0x09144, 0x06106, 0x06106, 0x02100, 0x02144, 0x0810C, 0x011E0, 0x081AE, 0x0A124, 0x0711C, 0x08122, 0x071C1, 0x0B142, 0x0B18A, 0x00182, 0x01108, 0x00102, 0x08180, 0x06142, 0x0D11A, 0x02184, 0x0C108, 0x09145, 0x01120, 0x02104, 0x08128, 0x06120, 0x05108, 0x0A143, 0x06120, 0x02142, 0x05142, 0x0A150, 0x07120, 0x02100, 0x09109, 0x01148, 0x07142, 0x03110, 0x02111, 0x061B6, 0x00151, 0x08118, 0x09100, 0x0E140, 0x00188, 0x08100, 0x0D11B, 0x01104, 0x06110, 0x051B0, 0x04114, 0x03100, 0x0E164, 0x02106, 0x00128, 0x01180, 0x02186, 0x01126, 0x00101, 0x02151, 0x041A1, 0x05140, 0x0A195, 0x07101, 0x0F104, 0x03174, 0x02144, 0x0D194, 0x01145, 0x0C109, 0x0F100, 0x0C102, 0x0A100, 0x00108, 0x0010D, 0x03114, 0x01159, 0x02131, 0x0A100, 0x00108, 0x07145, 0x05138, 0x001A0, 0x00120, 0x02106, 0x0810C, 0x09118, 0x06104, 0x0414C, 0x0A144, 0x00186, 0x06104, 0x0F1C0, 0x0E101, 0x05180, 0x06124, 0x01118, 0x05180, 0x0B15B, 0x02117, 0x00113, 0x05169, 0x03100, 0x09120, 0x0B120, 0x0A134, 0x09121, 0x08190, 0x07101, 0x0A181, 0x0D180, 0x0B15C, 0x0E188, 0x01128, 0x041EA, 0x07132, 0x0A111, 0x0D131, 0x0F118, 0x0F102, 0x0E101, 0x0D10A, 0x0C140, 0x02116, 0x00122, 0x06110, 0x04114, 0x0C180, 0x00146, 0x0510A, 0x08170, 0x081A4, 0x001C2, 0x0E131, 0x0F161, 0x04108, 0x0F13D, 0x0E14F, 0x0D16E, 0x05104, 0x06159, 0x00101, 0x0A180, 0x0219B, 0x0C119, 0x0B100, 0x08198, 0x0A188, 0x0C190, 0x0E164, 0x05124, 0x01190, 0x0E100, 0x051A8, 0x06159, 0x05141, 0x021A1, 0x09150, 0x05100, 0x0B180, 0x0B122, 0x0C130, 0x02146, 0x00164, 0x0A1CA, 0x06188, 0x0F101, 0x08133, 0x05102, 0x091AC, 0x0210E, 0x08180, 0x05100, 0x00102, 0x04144, 0x09142, 0x0B180, 0x02151, 0x041C8, 0x0D180, 0x03110, 0x01110, 0x0D10B, 0x041A0, 0x0E141, 0x0310A, 0x08194, 0x0E100, 0x0A110, 0x01131, 0x07108, 0x05124, 0x08109, 0x0318C, 0x03104, 0x0A100, 0x01180, 0x0A142, 0x0B10A, 0x0C100, 0x06140, 0x0E188, 0x00114, 0x06103, 0x05100, 0x04141, 0x041A3, 0x00101, 0x061C1, 0x09102, 0x00100, 0x08105, 0x0F130, 0x0C110, 0x05116, 0x0B10A, 0x05120, 0x06180, 0x0B151, 0x09148, 0x03111, 0x03100, 0x05102, 0x00158, 0x02109, 0x0E100, 0x0C160, 0x01154, 0x0317D, 0x001B0, 0x0710D, 0x0A125, 0x0710D
);
var excl = new Array();
// if (worldScripts['Assassins Launch Script']) {
// excl.push(1805, 1810, 1845, 1873, 1874, 1899, 1986, 1995);
// }
if (worldScripts['Famous Planets Launch Script']) {
excl.push(7, 129, 39, 124, 246, 99, 55, 154, 147, 141);
}
if (worldScripts['Famous Planets 2 Launch Script']) {
excl.push(7, 129, 39, 124, 246, 99, 55, 154, 147, 141, 73, 50, 89, 35, 227, 250, 188, 111, 186, 101, 222, 29, 23, 177, 93, 131, 42, 21, 100, 28, 16, 221, 36, 198, 150, 62, 172, 241, 200, 18, 86, 126, 3, 153, 132, 90, 44, 228, 13, 458, 370, 298, 365, 383, 463, 392, 262, 280, 304, 309, 334, 460, 449, 477, 492, 322, 314, 344, 396, 445, 321, 400, 434, 301, 369, 371, 313, 350, 285, 289, 330, 378, 310, 279, 444, 338, 570, 677, 618, 710, 676, 781,815, 898, 786, 890, 1040, 1217, 1255, 1116, 1033, 1431, 1286, 1365, 1426, 1520, 1725, 1682, 1666, 1654, 1573, 1969, 1823, 2003, 1949, 1812);
}
for (var i = 0; i < excl.length; i++) system_info[excl[i]] = 0;
}
this.Log = function(str)
{
if (log) log(str);
else Log(str);
}
this.reset = function()
{
this.systemDone = false;
}
this.guiScreenWillChange = function(toGUI) {
if (toGUI == 'GUI_SCREEN_SYSTEM_DATA') {
if (!System.infoForSystem(galaxyNumber, player.ship.targetSystem).texture) {
System.infoForSystem(galaxyNumber, player.ship.targetSystem).texture = 'home_planet' + (((this.system_info[galaxyNumber * 256 + player.ship.targetSystem] & 0x3F000) >> 12) + 1) + '.png';
}
}
}
this.guiScreenChanged = function(toGUI, fromGUI) {
if (toGUI == 'GUI_SCREEN_SYSTEM_DATA') {
var sInhabitants = System.infoForSystem(galaxyNumber, player.ship.targetSystem).inhabitants;
var aInhabitants = sInhabitants.split(" ");
setScreenOverlay(aInhabitants[(aInhabitants.length - 1)] + ".png");
}
}
this.shipWillLaunchFromStation = function()
{
this.populate();
}
this.shipWillExitWitchspace = function()
{
this.systemDone = false;
this.populate();
}
this.populate = function()
{
if (this.systemDone || !system.sun || system.isInterstellarSpace) return;
this.sys_info = this.system_info[galaxyNumber * 256 + system.ID];
this.addMoons();
this.addPlanets();
this.homePlanet();
this.systemDone = true;
}
this.addMoons = function()
{
var texture_no = ((this.sys_info & 0x700) >> 8) + 1;
var c = 0;
for (var i=0; i < 4; i++) {
if (this.sys_info & (1 << i) && c < this.max_moons) {
system.addMoon("moon" + String.fromCharCode(i + 65) + texture_no);
c++;
}
}
}
this.addPlanets = function()
{
var texture_no = ((this.sys_info & 0x700) >> 8) + 1;
var c = 0;
for (var i=4; i < 8; i++) {
if (this.sys_info & (1 << i) && c < this.max_planets) {
system.addPlanet("planet" + String.fromCharCode(i + 61) + texture_no);
c++;
}
}
}
this.homePlanet = function()
{
if (!this.sys_info || system.mainPlanet.texture) return;
if (0 < oolite.compareVersion("1.74"))
system.mainPlanet.setTexture('home_planet' + (((this.sys_info & 0x3F000) >> 12) + 1) + '.png');
else
system.mainPlanet.texture = 'home_planet' + (((this.sys_info & 0x3F000) >> 12) + 1) + '.png';
}
Download Fighter HUD, Stingray and System Redux from the EliteWiki
Re: Updated Textures for Famous Planets and System Redux
Ok, thanks for that, i may give this a go and let you know how i get on.
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
Re: Updated Textures for Famous Planets and System Redux
Just an update on my progress....
I found a really useful freeware planetary texture generation program which may be of use to other Planetary Artists....http://www.bundysoft.com/L3DT/
and i've been using this to generate some 8k by 4k textures (unfortunately, the free version only allows 2k by 1k max but it scales up fairly nicely)
Here is a screenshot of one of my completed textures in-game
I found a really useful freeware planetary texture generation program which may be of use to other Planetary Artists....http://www.bundysoft.com/L3DT/
and i've been using this to generate some 8k by 4k textures (unfortunately, the free version only allows 2k by 1k max but it scales up fairly nicely)
Here is a screenshot of one of my completed textures in-game
Last edited by parazaine on Thu Jun 07, 2012 12:18 pm, edited 1 time in total.
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
- SandJ
- ---- E L I T E ----
- Posts: 1048
- Joined: Fri Nov 26, 2010 9:08 pm
- Location: Help! I'm stranded down here on Earth!
Re: Updated Textures for Famous Planets and System Redux
Ooh, crikey. That's so good it's scary.
Last edited by SandJ on Thu Jun 07, 2012 12:19 pm, edited 1 time in total.
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Updated Textures for Famous Planets and System Redux
Yeah, cool... has that been cube-mapped?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Updated Textures for Famous Planets and System Redux
Thanks...and its fairly easy to do with the aforementioned Texture generator....I did photoshop it etc and added a cloud layer and did a few other things but if I can do it, believe me , anyone can.
The texture program cube-maps it on generation (if that option is selected) and the cloud textures i use are cube-mapped as well already in 8k by 4k format.
APPARENTLY I WAS GETTING MY TERMS CONFUSED...THE PROGRAM USES THE OLD SPHERICAL PROJECTION METHOD.. NOT CUBE MAPS
I'll do some more screenies later....so far i've completed 4 'home' planet textures.
@ CaptKev...thanks for the code..it works, i just have to do another 60 planet textures, 32 moons and all the rest lol
There does seem to be a minor problem with what i assume are the other channels now included..you get some reflected glare off the atmosphere
Oh, I forgot to mention that the planetary texture generator also generates normal maps, shadow maps, lighting maps etc etc so someone with more coding experience than me (none) could make use of those extra channels as well.
The texture program cube-maps it on generation (if that option is selected) and the cloud textures i use are cube-mapped as well already in 8k by 4k format.
APPARENTLY I WAS GETTING MY TERMS CONFUSED...THE PROGRAM USES THE OLD SPHERICAL PROJECTION METHOD.. NOT CUBE MAPS
I'll do some more screenies later....so far i've completed 4 'home' planet textures.
@ CaptKev...thanks for the code..it works, i just have to do another 60 planet textures, 32 moons and all the rest lol
There does seem to be a minor problem with what i assume are the other channels now included..you get some reflected glare off the atmosphere
Oh, I forgot to mention that the planetary texture generator also generates normal maps, shadow maps, lighting maps etc etc so someone with more coding experience than me (none) could make use of those extra channels as well.
Last edited by parazaine on Mon Jun 11, 2012 2:33 pm, edited 1 time in total.
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
Re: Updated Textures for Famous Planets and System Redux
Another teaser pic....this one a not-so-habitable world
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words
- Colonel Wasabi
- Competent
- Posts: 44
- Joined: Fri May 11, 2012 8:02 pm
Re: Updated Textures for Famous Planets and System Redux
Those look great.....
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: Updated Textures for Famous Planets and System Redux
wow.
Both of them are from Famous Planets?
I believe the first one is Rilace?
Very good work at enhancing the textures. When cube mapped you could send them to Submersible.
Both of them are from Famous Planets?
I believe the first one is Rilace?
Very good work at enhancing the textures. When cube mapped you could send them to Submersible.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: Updated Textures for Famous Planets and System Redux
No, they are both totally new textures done using the aforementioned planetary texture generator and then photoshopped etc.
I am also attempting to improve the Famous Planets textures but this is proving much more difficult as i just have a flat image to work with.
I'm about half way through converting Famous Planets textures to 8k by 4k format and I am slowly producing textures to replace the System Redux defaults
I will keep this thread updated on my progress and post some further images...
ok, here's another....
They are all 'generic' home planets so far, hence the similarity in design..I plan to do about 32 earth-like planets then another 32 with more diverse designs
Then 32 Moons and 32 more Planets so i can populate System Redux (the version captkev posted the code for)...a lot of work but worth it in the long-run.
I am also attempting to improve the Famous Planets textures but this is proving much more difficult as i just have a flat image to work with.
I'm about half way through converting Famous Planets textures to 8k by 4k format and I am slowly producing textures to replace the System Redux defaults
I will keep this thread updated on my progress and post some further images...
ok, here's another....
They are all 'generic' home planets so far, hence the similarity in design..I plan to do about 32 earth-like planets then another 32 with more diverse designs
Then 32 Moons and 32 more Planets so i can populate System Redux (the version captkev posted the code for)...a lot of work but worth it in the long-run.
'Either this wallpaper goes, or I do'
Oscar Wilde's last words
Oscar Wilde's last words