Thargoid and Eric - Thanks very much for getting back to me on the queries relating to the bigShips script. I think that I have correctly understood what you have advised.
What I have decided to do is specify the ship with two alternative roles.
Firstly a military role but limit this using a (0.1) weighting so that it would be possible, but rare, to see one of these ships battling Thargoids.
The second role would be the standard bigShips role.
To do this I have tweaked the following sections of the code for the military role version. i.e. I have removed the bigShipsAI and replaced it with the autoAI.
Code: Select all
<key>auto_ai</key>
<string>yes</string>
<key>roles</key>
<string>military(0.1)</string>
<key>scan_class</key>
<string>CLASS_MILITARY</string>
While for the standard bigShips role I have tweaked sections of the code as follows: -
Code: Select all
<key>ai_type</key>
<string>bigShips_route1BigTraderAI.plist</string>
<key>auto_ai</key>
<string>no</string>
<key>roles</key>
<string>bigTrader(0.5)</string>
<key>scan_class</key>
<string>CLASS_NEUTRAL</string>
Can I specify CLASS_MILITARY for the bigShips role or should I keep it as CLASS_NEUTRAL as per the code above ?
I have included for a rare military version which I understand will be ok as it won't attempt to launch or dock from stations and a standard version which will be introduced with reduced weighting with the bigShip script.
Hopefully, with the weightings specified above, the ships will only be occasional visitors to the Ooniverse and also won’t end up embedded in to a station !
I would be most grateful if either of you could cast your eye over the code above and confirm or otherwise that I have correctly tweaked it.
I think the next step is to make a final decision upon a size and use the script Thargoid advised me of in the earlier thread to set the new size (Presumably I will need to re-specify things such as flasher locations in the shipdata.plist as I understand the script is used to reconfigure the .dat model file only).
If this is the case however presumably if I, for example, double the ship size then all I need to do with the x y and z co-ordinates locating the flashers is double them.
I am hoping to get this oxp issued during the course of this week.
Gents - Thanks again for the advice and use of your bigShips script