I was going to suggest that. There would be three options:Thargoid wrote:
- Maybe just make it an option as to whether it saves on dock or launch, in the F2 screen?
Autosave: off
Autosave: on dock
Autosave: on launch
Moderators: winston, another_commander
I was going to suggest that. There would be three options:Thargoid wrote:
- Maybe just make it an option as to whether it saves on dock or launch, in the F2 screen?
First point, good idea.Thargoid wrote:Two thoughts -
It would end up being a split-save of course, but would solve the unwanted save issue without losing the "safety net" usage.[/color]
- Maybe just make it an option as to whether it saves on dock or launch, in the F2 screen?
- Have it save to a special separate "autosave.oolite-save" file rather than the players currently loaded save file?
So brilliant, that as Eric has already mentioned the game already does that...Gimi wrote:Second point brilliant idea.
I've got one: passenger and cargo contracts! If the autosave "fires" before they can be removed from your holds, you'd reload from a savegame having NOT completed these contracts if they were for the station you're currently at. This would mean you'd need to launch and redock with the same station, taking at least 10 mins + however long it takes you to redock.Gimi wrote:I can imagine a lot of technical issues why this might be problematic, but I can't see this interrupting the flow of the missions in any way.El Viejo wrote:I'm not too sure about that, Gimi. I have a feeling (nothing concrete) that it may not be suitable (or wise) for some missions.Gimi wrote:The most logical time to save would be upon entry before any mission scripts etc. are triggered.
I think we need technicians in here who can see the consequences.
Well, that is what I get from commenting on things which which I don't use myself. Dug in and checked a little. I think the autosave feature should stay as is. If there were to be made changes, having it operate like the log (latest and previous) might be useful, but then again, that is what manual saves are for.Capt. Murphy wrote:So brilliant, that as Eric has already mentioned the game already does that...Gimi wrote:Second point brilliant idea.
To be honest I don't see any advantage to having it on dock or on launch from a player point of view. If the player relies on it totally and never or rarely manually saves either way there will be occasions when they will regret not having a manual save from a jump or two back. If the player uses both autosave and manual save in combo then they have always got the option to go back to a previous manual save.
Accidentally buying Narcotics?? You need to concentrate more... ... or lay of your sampling your Cargo....
Buying a ship - always manual save just before a ship purchase.
depending on your system, your system can do that for youSwiteck wrote:An incremental autosave might be helpful to avoid overwrites