It is something that was changed in 1.75 I think. Before, you got the rare malfunction after you jumped. Somehow it felt as wrong and now you get the equipment malfunction before the jump and the jump aborts because of this. Fuel leaks still happen after the jump. The chances for both are not raised, but after a jump you just missed the malfunctions in the old situationCommander McLane wrote:Hm. I don't remember that I ever got one like that. At the end of the countdown, with no large ship/station to mass-lock you, but with losing either equipment or cargo? That doesn't ring a bell. I don't think that I had that even once.
[RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Moderators: winston, another_commander
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: [RELEASE] New Cargoes OXP (1.0.6 released 21 April 2012)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [RELEASE] New Cargoes OXP (1.0.6 released 21 April 2012)
[immersion mode]Phew, that might have been a nasty misjump, instead of losing a bit of kit/cargo.[/immersion mode]
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] New Cargoes OXP (1.0.6 released 21 April 2012)
Ah, right. My poor Commander Jack recently spent nearly all his spare cash on a wormhole scanner, and it got damaged pre-jump before he'd even had a chance to use it. Now he can't even afford to get it repairedcim wrote:It's core behaviour, yes. Only 1 in 4 witchdrive malfunctions actually causes a misjump.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [RELEASE] New Cargoes OXP (1.0.6 released 21 April 2012)
<smirks>Smivs wrote:Ah, right. My poor Commander Jack recently spent nearly all his spare cash on a wormhole scanner, and it got damaged pre-jump before he'd even had a chance to use it. Now he can't even afford to get it repairedcim wrote:It's core behaviour, yes. Only 1 in 4 witchdrive malfunctions actually causes a misjump.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
1.1.0 is now out - download link in the first post has been updated.
What's new:
Hopefully all of this should make it a little easier to get started on making a small profit without giving away all the secrets.
What's new:
- You can now get a list of the major imports and exports of a system while docked at one of its stations.
- TraderNet runs "Know Your Good" articles giving a bit of information on trade goods, where to trade them, and "typical" prices.
- A few tweaks to option order on the buy/sell screens
- Import prices are now slightly more generous, to make Food, Textiles and Minerals easier to sell at a profit
- Snoopers is no longer required. TraderNet is now accessed from the main New Cargoes menu if you have a subscription.
Hopefully all of this should make it a little easier to get started on making a small profit without giving away all the secrets.
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
The new version is a beauty. I'm especially grateful for the "Know Your Goods" articles on TraderNet, and hope they may finally help me find out how to make a profit on hideously expensive stuff like Antique AIs. The only time I've made a profit on those was after scooping some from the wreckage of a pirate.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
I want to download 1.10 but can't access the download link.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
Ah. They were moving the server yesterday, and when they plugged it back in the RAID array failed. Everything was backed up, of course, but it was still a bit of a mess. Recovering the data from the damaged array so that they could reconfigure it and replace some of the disks then took longer than expected, so it'll probably be this evening or tomorrow morning before everything is back to normal.pagroove wrote:I want to download 1.10 but can't access the download link.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
Ok. . I'il try it later today.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
One obvious typo that has been bugging me for a while is the "Scupltures" cargo, apparently sold in Atage among other places. Could you fix that in the next version?
- SandJ
- ---- E L I T E ----
- Posts: 1048
- Joined: Fri Nov 26, 2010 9:08 pm
- Location: Help! I'm stranded down here on Earth!
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
And while you're at it, inBuggyBY wrote:One obvious typo that has been bugging me for a while is the "Scupltures" cargo, apparently sold in Atage among other places. Could you fix that in the next version?
[size=120]cargotypescavenger.js[/size]
:facsimilies --> facsimiles (looks wrong, doesn't it? "faxi-miles")
artform --> art form
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
Download of 1.1.0 should be working again now.
Thanks for the spelling reports - they'll be fixed in the next version.
Thanks for the spelling reports - they'll be fixed in the next version.
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
From [wiki]New Cargoes Trading Advice[/wiki]:
So does that mean that a lot of 2-4LY jumps can cover the same distance faster than a few ~6.5LY jumps? I never noticed that before. Is that why other traders keep beating me to my destination whenever I take an open contract?If you want to get paid, you have to take the quickest possible route, which is going to mean lots of short jumps through systems you might rather avoid. Any serious damage to your ship you probably won't have time to repair, either.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
Yes.BuggyBY wrote:From [wiki]New Cargoes Trading Advice[/wiki]:So does that mean that a lot of 2-4LY jumps can cover the same distance faster than a few ~6.5LY jumps? I never noticed that before. Is that why other traders keep beating me to my destination whenever I take an open contract?If you want to get paid, you have to take the quickest possible route, which is going to mean lots of short jumps through systems you might rather avoid. Any serious damage to your ship you probably won't have time to repair, either.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [RELEASE] New Cargoes OXP (1.1.0 released 17 May 2012)
Yep... check it out on the long-range chart. The Advanced Navigational Array is very useful.BuggyBY wrote:So does that mean that a lot of 2-4LY jumps can cover the same distance faster than a few ~6.5LY jumps?
Last edited by Cody on Mon May 28, 2012 9:42 am, edited 1 time in total.
Reason: Added link
Reason: Added link
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!