Quoted for emphasis. Guys, why is this still a problem and causes so much debate? The only difference between now and before is that now the energy bomb is out by default and can be added in by editing a config file, while previously it was in by default and had to be removed by editing a config file. We never explicitly excluded it from anyone's game.Cmdr James wrote:Can anyone explain why this is still an argument, I would have thought having a simple configuration option would make everyone happy, and since that exists....
Energy bomb [Solved]
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Re: Energy bomb, yes they really did it [Solved]
Internal Weapons/Equipment bay.
To take this one a step further.
Would it be of interest within the development team to look at converting the Energy Bomb into an internal equipment/weapons bay triggered by the TAB key.
That would allow those who want the energy bomb to put an energy bomb in there while others, like myself, can stuff in a q-bomb or whatever the OXP-wizards here can come up with.
If this is plausible, feel free to move this to the suggestion box.
Would it be of interest within the development team to look at converting the Energy Bomb into an internal equipment/weapons bay triggered by the TAB key.
That would allow those who want the energy bomb to put an energy bomb in there while others, like myself, can stuff in a q-bomb or whatever the OXP-wizards here can come up with.
If this is plausible, feel free to move this to the suggestion box.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: Internal Weapons/Equipment bay.
I wouldn't stick a q-bomb on an internal mount, if I were youGimi wrote:Would it be of interest within the development team to look at converting the Energy Bomb into an internal equipment/weapons bay triggered by the TAB key.
That would allow those who want the energy bomb to put an energy bomb in there while others, like myself, can stuff in a q-bomb or whatever the OXP-wizards here can come up with.
We already have an internal equipment/weapons key - N and Shift-N. It would be fairly easy for an Energy Bomb OXP to be written that mimicked the existing one in terms of damage, but was on that key instead. Then edit your key map so that the internal equipment trigger is on Tab, and you've got it.
Re: Internal Weapons/Equipment bay.
I'm aware of the -N Shift-N solution to this. I just think its a bit sad to lose the quick deployment of a weapon procedure that the TAB- key gave. With the selectable equipment solution, you first have to make sure that the right equipment is selected.cim wrote:I wouldn't stick a q-bomb on an internal mount, if I were youGimi wrote:Would it be of interest within the development team to look at converting the Energy Bomb into an internal equipment/weapons bay triggered by the TAB key.
That would allow those who want the energy bomb to put an energy bomb in there while others, like myself, can stuff in a q-bomb or whatever the OXP-wizards here can come up with.
We already have an internal equipment/weapons key - N and Shift-N. It would be fairly easy for an Energy Bomb OXP to be written that mimicked the existing one in terms of damage, but was on that key instead. Then edit your key map so that the internal equipment trigger is on Tab, and you've got it.
Anyway, I think it's a good idea, but I fully understand that this is not given any priority. I'll leave it at that.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: Energy bomb [Solved]
I must confess I've used the E-bomb occasionally, but like everything even this game evolves...
Wheeling an' dealing while cruisin' the galaxies
Re: Energy bomb, yes they really did it [Solved]
Simple for you, perhaps.Cmdr James wrote:I would have thought having a simple configuration option would make everyone happy, and since that exists....
I stopped playing ages ago because now I need to be a programmer to "fix" the game to how it was without added "realism".
Is George Lucas on the dv team or something?....
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Re: Energy bomb [Solved]
Sigh... there we go again...Estwing wrote:Simple for you, perhaps.
I stopped playing ages ago because now I need to be a programmer to "fix" the game to how it was without added "realism".
Is George Lucas on the dv team or something?....
OK, first of all, in my very honest opinion, you do NOT need to be a programmer to use a text editor for the purposes of changing the word "true" to the word "false" in one file.
Second, there is nothing to "fix" in the game, as it works exactly as intended as far as the e-bomb is concerned.
Third, if you really stopped playing ages ago, then you probably have not realized that 1.76 (the latest official version) still has the e-bomb active as it has always been. So feel free to return to the game if you so wish, the bomb is still there and waiting. If it is trunk that you stopped playing with ages ago, then that's fine, because trunk is meant for testing and not for playing.
And, no, George is not in the team, but I wouldn't mind enlisting him if he expresses interest...
Re: Energy bomb [Solved]
Well , it _seems_ to be well established now that editing equipment.plist will restore the E-bomb, but it was not always so clear . . . .another_commander wrote:Sigh... there we go again...
https://bb.oolite.space/viewtopic.ph ... 50#p163543
which was the post that started me up, and follow-ups like this one didn't help either:
https://bb.oolite.space/viewtopic.ph ... 65#p168207
Not trying to pick on anyone here or start a fight, really Just explaining the reason for my concerns (and those of a few others, off-channel).
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Re: Energy bomb, yes they really did it [Solved]
Take a look at the [wiki]OXP List[/wiki]. There is an OXP "EnergyBombFor1.77" that restores the energy bomb functionality also in the current test build. And, as another_commander mentioned, the energy bomb works as always in every other release of Oolite up to and including the current 1.76.Estwing wrote:Simple for you, perhaps.Cmdr James wrote:I would have thought having a simple configuration option would make everyone happy, and since that exists....
I stopped playing ages ago because now I need to be a programmer to "fix" the game to how it was without added "realism".
Is George Lucas on the dv team or something?....
Re: Energy bomb [Solved]
I can't remember what version it was when I stopped playing, it was some time ago. When my mil lasers started overheating in a couple of seconds and running a Falcon became unviable because of excessive maintenance costs. (Nothing to do with this thread, sorry)
I rarely used the energy bomb and probably wouldn't miss it but interfering with it is just "Change for change's sake" IMO.
They might just as well remove Blue Danube whilst they're in there.
I rarely used the energy bomb and probably wouldn't miss it but interfering with it is just "Change for change's sake" IMO.
They might just as well remove Blue Danube whilst they're in there.
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Re: Energy bomb [Solved]
At a guess due to it having frangible subents. I'd view that as a bug in the OXP, not a problem in Oolite.Estwing wrote:and running a Falcon became unviable because of excessive maintenance costs..
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Re: Energy bomb [Solved]
Heresy! You should be burnt at the stake for even thinking such thingsEstwing wrote:They might just as well remove Blue Danube whilst they're in there.
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Re: Energy bomb [Solved]
Somebody who flies a Falcon, being a stickler for Elite traditions?
Score one for cognitive dissonance..
(All jokes aside, Estwing, I'd be upset if the EB were gone too.. fortunately, it's not gone)
Score one for cognitive dissonance..
(All jokes aside, Estwing, I'd be upset if the EB were gone too.. fortunately, it's not gone)
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Re: Energy bomb, yes they really did it
I would be okay with this as a fix. I love the sound it makes, and it is quite satisfying when you're in a hurry and you don't want to fart around with a half dozen pirates.another_commander wrote:m4r35n357: Open equipment.plist, find the bomb entry. You will see:Change the line that readsCode: Select all
( 7, 9000, "Energy Bomb", "EQ_ENERGY_BOMB", "A one-shot super-weapon capable of destroying all small craft within range.", { strict_mode_only = true; } ),
strict_mode_only = true;
tostrict_mode_only = false;
and you get your bomb back.
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Re: Energy bomb, yes they really did it
For me the Ebomb is a Test Pilot only weapon. But I agree with you on the sound it makes. For a laugh swap the file names around so that in the F8 Commodity Market screen, every time you buy something it goes 'BOOM' insteadCommRLock78 wrote:I would be okay with this as a fix. I love the sound it makes, and it is quite satisfying when you're in a hurry and you don't want to fart around with a half dozen pirates.
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